Difference between revisions of "Spider's Parlour"

From West Of Vipers Gate
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3 Moves:
 
3 Moves:
 
* Fight!
 
* Fight!
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[[Category:Sites]]
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[[Category:Rules]]

Revision as of 01:33, 1 October 2022

Won't you step into my parlour?

Are you afraid?

Each character entering must answer these two questions:

For each yes, gain the relevant trait and 1 Fate point immediately.

Traversing the lair

Play will be broken down into Turns. Each turn, each PC gets 1 Move, and the Spider earns one Move. Once the PCs have accumulated 12 Progress between them, they have arrived safely at their destination.

PC Moves

  • Into the Dark: Gain 1 Progress, no test required.
  • A Wary Eye: Ob 3 Perception/Ob 2 Observation test
    • Success: Spider does not get move for turn
    • Failure: +1 Ob to next test (only player that makes the move)
  • Gather (a là Hex Crawl)
  • Fear Not The Dark: Perception/Observation vs Camouflage (pool is G8 with two call-ons)
    • Success: Ambush the Spider — 1 fight action per player then Fight!
    • Failure: Ambushed by the Spider — Spider gets an action then Fight!

Spider Moves

The Spider accumulates 1 Move each turn, but may choose not to spend it immediately in order to spend on bigger actions.

1 Move:

  • Harry: Force PCs to consume a ration
  • Tripline: Test as per Monster Burner. Failure means PC takes +1 Ob to next test. Any failure grants +1 Move to the spider, but can't take it now
  • Web of Fear: Force Steel tests. Failures are at +1 Ob for Hesitation actions

2 Moves:

  • Web: As per monster burner. Once webbed, can only spend actions to escape.
  • Web wall: Can't gain Progress until breached or found a way around. Each attempt is an action.

3 Moves:

  • Fight!