Difference between revisions of "Israfil the Namer"

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|lifepath4=Speaker Of Names  
 
|lifepath4=Speaker Of Names  
  
|fate=2
+
|fate=3
|persona=7
+
|persona=3
 
|deeds=2
 
|deeds=2
  
|belief1=I will end this company's atrocities and return this land to the residents
+
|belief1=[[Cass]] has had nightmares of the tyranny of [[Teroxol the Dying Dragon|Teroxol]] and I mus find out how it comes to pass.
|belief2=What secrets do these lands hide?
+
|belief2=I must make more resources available to the people of Shmot
|belief3=My Completion awaits, I must search for missing Pieces
+
|belief3=I will protect [[Hera]] no matter what
 
|belief4=Defence against The Necromancer is paramount, but we do not yet have the power to do so.
 
|belief4=Defence against The Necromancer is paramount, but we do not yet have the power to do so.
 
|belief_special=Oath: The Great Clocks must all be restored (sworn to time)  
 
|belief_special=Oath: The Great Clocks must all be restored (sworn to time)  
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|Oathkeeper
 
|Oathkeeper
 
|Scars (rasp)
 
|Scars (rasp)
 +
|Respectful
 
}}
 
}}
  
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|Second Sight
 
|Second Sight
 
|Well Traveled - used
 
|Well Traveled - used
|Scarred by the Living Flame
+
|Scarred by the Living Flame — "reverse" C-O against spirit binding flames
 
|Hands of Iron
 
|Hands of Iron
 
|Artful Dodger
 
|Artful Dodger
|Oathsworn  
+
|Oathsworn
 +
|No sense of direction — +2 ob to knowing where I am
 +
|Piece trapped in a magic jar (in the [[Wandering Tower]]) — +1 ob to mending
 
}}
 
}}
  
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|will=                        B6,  0,0 , 5, 0,0
 
|will=                        B6,  0,0 , 5, 0,0
|perception=                  B6,  5,0 ,24,11,1
+
|perception=                  B6,  5,1 ,26,11,2
|power=                      B5,  1,0 , 0, 0,0
+
|power=                      B5,  2,0 , 1, 0,0
|forte=                      B5,  3,0 , 3, 0,0
+
|forte=                      B5,  3,0 , 4, 0,0
|agility=                    B4,  2,0 , 3, 0,0
+
|agility=                    B4,  3,0 , 3, 3,0
|speed=                      B5,  3,0 ,11, 1,0
+
|speed=                      B5,  5,0 ,11, 1,0
  
 
|health=                      B6, 0,1,0 , 7,4,0
 
|health=                      B6, 0,1,0 , 7,4,0
 
|steel=                      B6, 2,1,1 , 0,0,0
 
|steel=                      B6, 2,1,1 , 0,0,0
|circles=                    B3, 1,0,1 , 1,1,0
+
|circles=                    B3, 2,0,1 , 1,1,0
|resources=                  B2, 1,0,1 , 1,5,0
+
|resources=                  B3, 0,0,0 , 1,5,0
  
 
|skill1=Child Rearing,        B3, 0,0,0 ,  0,0,0
 
|skill1=Child Rearing,        B3, 0,0,0 ,  0,0,0
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|skill4=Omen-wise,            B2, 1,1,0 ,  0,0,0
 
|skill4=Omen-wise,            B2, 1,1,0 ,  0,0,0
 
|skill5=Spirit Binding,      G6, 0,2,0 ,  5,0,0
 
|skill5=Spirit Binding,      G6, 0,2,0 ,  5,0,0
|skill6=Circination,          B4, 1,0,0 ,  2,0,0
+
|skill6=Circination,          B4, 2,0,0 ,  3,0,0
 
|skill7=Paths-wise,          B3, 1,0,0 ,  0,0,0
 
|skill7=Paths-wise,          B3, 1,0,0 ,  0,0,0
|skill8=Spirit-wise,          B2, 1,1,4 ,  1,0,0
+
|skill8=Spirit-wise,          B2, 1,1,5 ,  1,0,0
 
|skill9=Domain-wise,          B2, 0,0,0 ,  0,0,0
 
|skill9=Domain-wise,          B2, 0,0,0 ,  0,0,0
|skill10=Aura Reading,        B6, 0,2,0 , 10,0,0
+
|skill10=Aura Reading,        B6, 0,2,0 , 11,0,0
 
|skill11=Soothing Platitudes, B3, 1,2,0 ,  1,0,0
 
|skill11=Soothing Platitudes, B3, 1,2,0 ,  1,0,0
|skill12=Persuasion,          B5, 0,1,0 ,  6,0,0
+
|skill12=Persuasion,          B5, 1,1,0 ,  6,0,0
|skill13=[[Storm Fist]],      B4, 4,1,0 ,  3,6,0
+
|skill13=[[Storm Fist]],      B4, 5,1,0 ,  4,9,0
|skill14=Meditation,          B4, 0,2,0 ,  1,0,0
+
|skill14=Meditation,          B5, 0,0,0 ,  1,0,0
 
|skill15=Haggling,            B3, 1,2,1 ,  1,1,0
 
|skill15=Haggling,            B3, 1,2,1 ,  1,1,0
 
|skill16=Intimidation,        B3, 1,0,0 ,  0,0,0
 
|skill16=Intimidation,        B3, 1,0,0 ,  0,0,0
|skill17=Inconspicuous,      B3, 0,0,0 ,  0,0,0
+
|skill17=Inconspicuous,      B3, 1,0,0 ,  0,0,0
|skill18=Foreign Languages,  B4, 0,0,1 ,  2,0,0
+
|skill18=Foreign Languages,  B4, 0,0,0 ,  2,0,0
|skill19=Stealthy,            B2, 0,0,0 ,  0,0,0
+
|skill19=Stealthy,            B2, 0,1,1 ,  0,1,0
 +
|skill20=Elven script,        B3, 0,0,0 ,  0,0,0
 +
|skill21=Orienteering,        B3, 0,0,1 ,  0,0,0
  
|beginners_luck1=Orienteering,Perception,3
+
|beginners_luck1=
 
|beginners_luck2=Wizard-wise,Perception,1
 
|beginners_luck2=Wizard-wise,Perception,1
 
|beginners_luck3=Bloodletting,Perception,1
 
|beginners_luck3=Bloodletting,Perception,1
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|beginners_luck20=Driving,Will/Agility,1
 
|beginners_luck20=Driving,Will/Agility,1
 
|beginners_luck21=Creatures of the deep-wise,Perception,1
 
|beginners_luck21=Creatures of the deep-wise,Perception,1
|beginners_luck23=Sorcery-wise,Perception,1
+
|beginners_luck22=Sorcery-wise,Perception,1
 +
|beginners_luck23=Observation,Perception,1
  
 
|superficial=B3
 
|superficial=B3
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}}
 
}}
  
 +
{|class="wikitable"
 +
|+ Bare Fist
 +
! Pow !! Add !! WS !! VA !! WL      !! Handedness
 +
|-
 +
| 1  || 2  || 3  || —  || Shortest || Two-handed
 +
|}
 +
 +
{|class="wikitable"
 +
|+ Superior Staff
 +
! Pow !! Add !! WS !! VA !! WL    !! Handedness
 +
|-
 +
| 2  || 2  || 2  || —  || Long  || Two-handed
 +
|}
 +
 +
Leather Armour (2D armour, +1 Ob Agility, +1 Ob Health/Forte for fatigue, +1 Ob swimming)—damaged, reduced to 1D
 
== Practice Log ==
 
== Practice Log ==
 
<!-- |entryN=Skill,Time spent,Test Type,Category,show_progress? -->
 
<!-- |entryN=Skill,Time spent,Test Type,Category,show_progress? -->
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|entry4=Aura Reading,2 months,Difficult,Sorcerous,show_progress
 
|entry4=Aura Reading,2 months,Difficult,Sorcerous,show_progress
 
|entry5=Bloodletting,3 months,Routine,Medicinal,show_progress
 
|entry5=Bloodletting,3 months,Routine,Medicinal,show_progress
|entry6=Power,8 day,Routine,Stat,show_progress
+
|entry6=Power,0 days,Difficult,Stat,show_progress
 
|entry7=Astrology,7 days,Routine,Academic,show_progress
 
|entry7=Astrology,7 days,Routine,Academic,show_progress
 
|entry8=Storm Fist,7 days,Routine,Martial,show_progress
 
|entry8=Storm Fist,7 days,Routine,Martial,show_progress
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* Clothes  
 
* Clothes  
 
* Staff, Superior
 
* Staff, Superior
{|class="wikitable"
+
* Leather Armour—damaged
! Pow !! Add !! WS !! VA !! WL !! Handedness
 
|-
 
| 2  || 2  || 2  || —  || 2  || Two-handed
 
|}
 
* Leather Armour (2D armour, +1 Ob Agility, +1 Ob Health/Forte for fatigue, +1 Ob swimming)
 
 
=== Property ===
 
=== Property ===
 
A (very minor) manor + lands (reward for assisting in the matter of the [[A Duke's Murder|Duke of Barrowcross's murder]])
 
A (very minor) manor + lands (reward for assisting in the matter of the [[A Duke's Murder|Duke of Barrowcross's murder]])
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|-
 
|-
 
| The lands of Shmot || 0D
 
| The lands of Shmot || 0D
 +
|-
 +
| The Eku jungle || 0D
 
|}
 
|}
 
     </td>
 
     </td>
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== Ongoing Effects ==
 
== Ongoing Effects ==
* Tax Will by 1
+
Forte taxed to B4
* 2 points Retribution from Jungle spirits are wise
 
  
 
== Traits I've learned of the others ==
 
== Traits I've learned of the others ==

Revision as of 23:55, 20 November 2024

Character Index
Name Stock Age Lifepaths
Israfil Shmot Human (they/them)[1] 33
  1. Born Peasant
  2. Country Wife
  3. Augur
  4. Speaker Of Names
Alias Homeland Features
née Serena Village nearish Khulanu Bald, Monk robes; Spirit Marks (see below)

BITs

Beliefs
Belief 1 Cass has had nightmares of the tyranny of Teroxol and I mus find out how it comes to pass.
Belief 2 I must make more resources available to the people of Shmot
Belief 3 I will protect Hera no matter what
Belief Special Oath: The Great Clocks must all be restored (sworn to time)
Instincts
Instinct 1 Always read a newly encountered aura.
Instinct 2 Always keep an eye out for wealth.
Instinct 3 Never say a name wrong.
Traits
Character Traits Die Traits Call-On Traits
  • Wary
  • Life Should Be Protected
  • Your Lordship
  • The Name of the People
  • Oathkeeper
  • Scars (rasp)
  • Respectful
  • Touch Of Ages
  • Second Sight
  • Well Traveled - used
  • Scarred by the Living Flame — "reverse" C-O against spirit binding flames
  • Hands of Iron
  • Artful Dodger
  • Oathsworn
  • No sense of direction — +2 ob to knowing where I am
  • Piece trapped in a magic jar (in the Wandering Tower) — +1 ob to mending
  • Prosecutor
  • Chymical Wedding (Spirit-Binding, must have instinct 'Never say a name wrong')
Artha
Fate Persona Deeds
3 3 2

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B6 0/3 0/2 5/20 0/10 0/3
Perception B6 5/3 1/2 26/20 11/10 2/3
Power B5 2/3 0/1 1/20 0/10 0/3
Forte B5 3/3 0/1 4/20 0/10 0/3
Agility B4 3/2 0/1 3/20 3/10 0/3
Speed B5 5/3 0/1 11/20 1/10 0/3
Attributes Health B6 1/3 0/2 7/20 4/10 0/3
Steel B6 1/3 1/2 0/20 0/10 0/3
Circles B3 2/3 0/2 1/1 1/20 1/10 0/3
Resources B3 0/3 0/2 0/1 1/20 5/10 0/3
Skills Child Rearing B3 0/3 0/2 0/1 0/20 0/10 0/3
Astrology B4 0/4 2/2 1/1 2/20 0/10 0/3
Falsehood B4 1/4 0/2 0/1 1/20 0/10 0/3
Omen-wise B2 1/2 1/1 0/1 0/20 0/10 0/3
Spirit Binding G6 2/3 0/2 5/20 0/10 0/3
Circination B4 2/4 0/2 0/1 3/20 0/10 0/3
Paths-wise B3 1/3 0/2 0/1 0/20 0/10 0/3
Spirit-wise B2 1/2 1/1 5/1 1/20 0/10 0/3
Domain-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Aura Reading B6 2/3 0/2 11/20 0/10 0/3
Soothing Platitudes B3 1/3 2/2 0/1 1/20 0/10 0/3
Persuasion B5 1/3 0/1 6/20 0/10 0/3
Storm Fist B4 5/4 1/2 0/1 4/20 9/10 0/3
Meditation B5 0/3 0/1 1/20 0/10 0/3
Haggling B3 1/3 2/2 1/1 1/20 1/10 0/3
Intimidation B3 1/3 0/2 0/1 0/20 0/10 0/3
Inconspicuous B3 1/3 0/2 0/1 0/20 0/10 0/3
Foreign Languages B4 0/4 0/2 0/1 2/20 0/10 0/3
Stealthy B2 0/2 1/1 1/1 0/20 1/10 0/3
Elven script B3 0/3 0/2 0/1 0/20 0/10 0/3
Orienteering B3 0/3 0/2 1/1 0/20 0/10 0/3

Computed

Reflexes 5
Mortal Wound 11
Hesitation 4

Skills Being Learned

SkillRootAptitudeTests
Wizard-wise 6 4 1
Bloodletting 6 4 1
Estate Management 6 4 2
Climbing 5 5 2
Engineering 6 4 1
Lockpicking 6/4 5 3
Blades-wise 6 4 1
Names-wise 6 4 1
Viper's Gate-wise 6 4 1
Drinking 5 5 2
Seamanship 6 4 1
Wolf-wise 6 4 2
Pack Etiquette 6 4 1
Tracking 6 4 3
Climbing 5 5 1
Ritual 6/6 4 1
Ettiquette 6/6 4 1
Naurardhon-wise 6 4 1
Driving 6/4 5 1
Creatures of the deep-wise 6 4 1
Sorcery-wise 6 4 1
Observation 6 4 1

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate B3 B5 B7 B8 B9 B11
Injury

Weapons and Armour

Bare Fist
Pow Add WS VA WL Handedness
1 2 3 Shortest Two-handed
Superior Staff
Pow Add WS VA WL Handedness
2 2 2 Long Two-handed

Leather Armour (2D armour, +1 Ob Agility, +1 Ob Health/Forte for fatigue, +1 Ob swimming)—damaged, reduced to 1D

Practice Log

Skill Time spent Cycle Test Type Hours per day Category
Meditation 1 months + 29 days 6 months Routine 3 hours School of Thought

Estate Management 28 days 3 months Routine 3 hours Special

Perception 1 months + 28 days 6 months Difficult 6 hours Stat

Aura Reading 2 months 1 year Difficult 10 hours Sorcerous

Bloodletting 3 months 1 year Routine 4 hours Medicinal

Power 0 days 1 month Difficult 4 hours Stat

Astrology 7 days 6 months Routine 2 hours Academic

Storm Fist 7 days 1 month Routine 2 hours Martial

People'N'Stuff

Gear

  • Shoes
  • Personal Effects
  • Traveling Gear
  • Clothes
  • Staff, Superior
  • Leather Armour—damaged

Property

A (very minor) manor + lands (reward for assisting in the matter of the Duke of Barrowcross's murder)

Relationships

Name Kind Description
Viscount Sousnsa Significant, Hateful Was Serena's lord when she was a kid; tried to take her, she ran away; during the events of the Duke of Barrowcross's murder Israfil persecuted the Viscount for enslaving another's serf causing him to forfeit land.
The Cape of Lost Causes Significant, Hateful Israfil sought the spirit of the Cape to guide their journey - and accidentally spoke the rage they felt into it.


Domain

  • Jeweler - B3
    • Tests: 0/1/0

Reputations & Spirit Marks

Affiliations & Domains

Reputations & Spirit Marks
Who Dice Physical manifestation
Whispers In The Wind 2D Almost imperceptible susurrations
Laughter in the Leaves 1D Leafy scent
Incantations in the Inferno 1D Shifting scorch marks on their back up to neck
Affiliations & Domains
Who Dice
Edges of Reality 1D
Woods 1D
City Streets 0D
Rivers 0D
Dungeons 0D
The lands of Shmot 0D
The Eku jungle 0D

Notes and descriptions and things

<backstory of being coveted by the viscount, running away and getting married to a spirit, to be recorded>

Ongoing Effects

Forte taxed to B4

Traits I've learned of the others

Morgan

  • Know It All

Octavia

  • Name is somewhat similar to the Paladin's

The Paladin

Other Names

Wishlist

Skills

  • Summoning
  • Reading
  • Ancient Languages
  • Some kind of martial arts (boxing, brawling, staff, or something like Storm Fist if using Fighting Arts)

Gear

  • A nice staff

Spirit Marks

  • Babblings in the Brook (skin is slick to the touch)
  • Cackling in the Current (a faint taste of copper when very close)
  • Rumbling in the Rocks (uncanny stability)

Domains

  • Hills/Mountains
  • Grasslands

Traits

  • Spirit Emissary (Become Immanent for the purposes of Spirit-Binding)
  • Touch of the Devil (core page 351)

Things learned

  • Name of an archangel we (re)killed: Archangel of the dead god, slain by the Paladin

References

  1. "Israfil has two souls, Serena uses She/Her pronouns and the Namer Spirit uses He/Him, Israfil uses They/Them since they are a fusion of the two" Silverwizard on Twitter, Oct 12th 2022 4:48 PM EST