Difference between revisions of "Viper's Gate Thieves Guild (Fighting Art)"

From West Of Vipers Gate
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| 4        || Cudgel
 
| 4        || Cudgel
 
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| 5        || Improvised Cudgel (lead pipe, broom handle, and so on) / Improvised Cutting Weapon (broken bottle, broken pipe, and so on)
+
| 5        || Improvised Cudgel (lead pipe, broom handle, and so on) <br />/ Improvised Cutting Weapon (broken bottle, broken pipe, and so on)
 
|-
 
|-
 
| 6        || Garrote
 
| 6        || Garrote

Revision as of 16:52, 29 October 2021

As a member of the Guild of Theives, you have come to understand that killing is, primarily, a quiet endeavor, and learned to handle yourself as such.

Exponent Form Fight Actions
2 Knife/Brass Knuckles Strike, Avoid, Feint, Charge, Tackle
4 Cudgel
5 Improvised Cudgel (lead pipe, broom handle, and so on)
/ Improvised Cutting Weapon (broken bottle, broken pipe, and so on)
6 Garrote


Techniques Training Obstacles
Right Foot Foward Instruction Ob 1 Speed Ob 1 VGTG Ob 1
May position using VGTG rather than speed.
I Know These Streets Instruction Ob 1 Perception Ob 2 VGTG Ob 2
May FoRK Streetwise into Avoid or Feint to take advantage of the terrain. Only works in a city.
Not This Time Instruction Ob 2 Speed Ob 2 VGTG Ob 2
Gain +1D Advantage to Disengage
Stay Down Instruction Ob 3 Power Ob 3 VGTG Ob 3
May use the Lock action
Choke Instruction Ob 3 Anatomy Ob 3 VGTG Ob 4
May use the Garrote as described in the Roden skill description

This art's basic forms are taught to anyone who would ask, but none of the techniques are taught outside the guild. Like all guild secrets, a sufficient bribe can get someone who attempts to learn them off with a beating.