Difference between revisions of "Team Gear"
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Telescope: Allows observation checks over long distances | Telescope: Allows observation checks over long distances | ||
− | + | 2 Sleep Arrows: These five arrows have their tips replaced by a small vial of poison which, when shattered, fills the area with a gas. Ob3 Forte test or fall unconcious for a minute. | |
Roden Firebomb: Lights on fire, B9 wound to anyone too close, held within a Kilderkin, 30 second fuse marked at 20, 10, and 5 seconds | Roden Firebomb: Lights on fire, B9 wound to anyone too close, held within a Kilderkin, 30 second fuse marked at 20, 10, and 5 seconds |
Revision as of 22:33, 8 February 2022
ExpandA mule |
Two elven longswords
A bunch of magical knickknacks for kidnapping
Telescope: Allows observation checks over long distances
2 Sleep Arrows: These five arrows have their tips replaced by a small vial of poison which, when shattered, fills the area with a gas. Ob3 Forte test or fall unconcious for a minute.
Roden Firebomb: Lights on fire, B9 wound to anyone too close, held within a Kilderkin, 30 second fuse marked at 20, 10, and 5 seconds
5 Flare Stones: An alchemically treated bag containing special herbs and two stones. Striking them together (usually by throwing) makes a giant flash of light. Make a Speed Ob 3 test to close your eyes or be blinded for 20 Fight actions (+2 Ob to anything where seeing might be valuable).
Creepy Eye: not human, points at the trail's end Villa
1D cash