Difference between revisions of "Well Traveled (trait)"

From West Of Vipers Gate
(Created page with "{{DieTrait |cost= |short_description=Once per game, take a new domain you travel to at level 0 |long_description=The Speaker of Names wanders the lands and seas, communing wit...")
 
m (MrPetovan moved page Well Traveled to Well Traveled (trait))
 
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{{DieTrait
 
{{DieTrait
|cost=
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|cost=4
 
|short_description=Once per game, take a new domain you travel to at level 0
 
|short_description=Once per game, take a new domain you travel to at level 0
 
|long_description=The Speaker of Names wanders the lands and seas, communing with the spirits. This trait allows the player to take a new domain when their character travels to a new locale in play. The player may describe a memory their character has of this place or a place like it. They may describe when they traveled here before. The player then adds a new domain to their spirit binder at its base level (0). Once used, this trait becomes a character trait. To be clear, the domain is added during play at a time of the player's choosing, not during character burning.
 
|long_description=The Speaker of Names wanders the lands and seas, communing with the spirits. This trait allows the player to take a new domain when their character travels to a new locale in play. The player may describe a memory their character has of this place or a place like it. They may describe when they traveled here before. The player then adds a new domain to their spirit binder at its base level (0). Once used, this trait becomes a character trait. To be clear, the domain is added during play at a time of the player's choosing, not during character burning.
 
}}
 
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Latest revision as of 13:31, 11 October 2022

Cost: 4 pts

Short Description

Once per game, take a new domain you travel to at level 0

Long Description

The Speaker of Names wanders the lands and seas, communing with the spirits. This trait allows the player to take a new domain when their character travels to a new locale in play. The player may describe a memory their character has of this place or a place like it. They may describe when they traveled here before. The player then adds a new domain to their spirit binder at its base level (0). Once used, this trait becomes a character trait. To be clear, the domain is added during play at a time of the player's choosing, not during character burning.