Difference between revisions of "Well Traveled (trait)"
From West Of Vipers Gate
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{{DieTrait | {{DieTrait | ||
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|short_description=Once per game, take a new domain you travel to at level 0 | |short_description=Once per game, take a new domain you travel to at level 0 | ||
|long_description=The Speaker of Names wanders the lands and seas, communing with the spirits. This trait allows the player to take a new domain when their character travels to a new locale in play. The player may describe a memory their character has of this place or a place like it. They may describe when they traveled here before. The player then adds a new domain to their spirit binder at its base level (0). Once used, this trait becomes a character trait. To be clear, the domain is added during play at a time of the player's choosing, not during character burning. | |long_description=The Speaker of Names wanders the lands and seas, communing with the spirits. This trait allows the player to take a new domain when their character travels to a new locale in play. The player may describe a memory their character has of this place or a place like it. They may describe when they traveled here before. The player then adds a new domain to their spirit binder at its base level (0). Once used, this trait becomes a character trait. To be clear, the domain is added during play at a time of the player's choosing, not during character burning. | ||
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Latest revision as of 13:31, 11 October 2022
Cost: 4 pts
Short Description
Once per game, take a new domain you travel to at level 0
Long Description
The Speaker of Names wanders the lands and seas, communing with the spirits. This trait allows the player to take a new domain when their character travels to a new locale in play. The player may describe a memory their character has of this place or a place like it. They may describe when they traveled here before. The player then adds a new domain to their spirit binder at its base level (0). Once used, this trait becomes a character trait. To be clear, the domain is added during play at a time of the player's choosing, not during character burning.