Difference between revisions of "Storm Fist"

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As a pupil of the storm spirits, yours is the art of working in harmony with the elements to bring low your enemies.
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As a pupil of the storm spirits, yours is the art of working in harmony with the elements to bring low your enemies. Only spirit binders can bring out the true potential of this form (i.e. learn and use any techniques).
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Exponent !! Form                !! Skill Actions
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! Exponent !! Form                !! Fight Actions !! Root
 
|-
 
|-
 
| 2        || Bare Fist
 
| 2        || Bare Fist
| rowspan="4" | Strike, Avoid, Block, Lock, Throw
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| rowspan="4" | Strike, Avoid, Block, Lock, Throw || rowspan="4" | Agility
 
|-
 
|-
| 3        || Staff<ref>You may use Staff to Lock or Push (if known), without dropping the staff, but only at weapon length Hands</ref>
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| 3        || Staff
 
|-
 
|-
| 4        || Whip
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| 4        || Punch Dagger
 
|-
 
|-
 
| 5        || Sword
 
| 5        || Sword
 
|}
 
|}
<references />
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Techniques !! colspan="3" | Training Obstacles
 
! Techniques !! colspan="3" | Training Obstacles
 
|-
 
|-
| ''Martial Arts'' || Instruction Ob 1 || Power Ob 1 || FotS Ob 1
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| ''Lock Mastery'' || Instruction Ob 2 || Power Ob 3 || Storm Fist Ob 3
 +
|-
 +
| colspan="4" | You may use Storm Fist instead of Power on Lock tests; taught by any martial arts instructor/text
 +
|-
 +
| ''Eye of the storm'' || Instruction Ob 1 || Speed Ob 2 || Storm Fist Ob 2
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|-
 +
| colspan="4" | +1D advantage to Avoid, only if windy; taught by an air spirit
 +
|-
 +
| ''Treachery of rivulets'' || Instruction Ob 2 || Power Ob 2 || Storm Fist Ob 2
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|-
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| colspan="4" | Grants Push action, only if raining or windy; taught by an air or water spirit
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|-
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| ''Dance of one hundred droplets'' || Instruction Ob 3 || Agility Ob 3 || Storm Fist Ob 3
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|-
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| colspan="4" | When you script Strike with Bare Fist, if the last action you performed was any Strike, gain +1 Power on hit; taught by a water spirit
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|-
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| ''Flow like water, strike like wind'' || Instruction Ob 3 || Agility Ob 3 || Storm Fist Ob 4
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|-
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| colspan="4" | Grants Counterstrike action, only if raining and windy; taught by an air spirit '''and''' a water spirit together
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|-
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| ''Raging heavens'' || Instruction Ob 3 || Spirit Binding Ob 4 || Storm Fist Ob 4
 
|-
 
|-
| colspan="4" | Lock and Push (if known) may test FotS instead of Power; taught by any martial arts teacher/book
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| colspan="4" | Grants Great Strike action, only if heavily overcast or thunderstorm; taught by a lightning spirit
 
|-
 
|-
| ''Eye of the storm'' || Instruction Ob 1 || Speed Ob 2 || FotS Ob 2
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| ''Gale of one thousand cuts'' || Instruction Ob 4 || Agility Ob 4 || Storm Fist Ob 5
 
|-
 
|-
| colspan="4" | +1D advantage to Avoid; must be taught by a wind spirit
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| colspan="4" | When you script Strike with Bare Fist, if the last action you performed was any Strike, gain +1D advantage; requires Dance of one hundred droplets; taught by an air spirit
 
|-
 
|-
| ''Slippery when wet'' || Instruction Ob 2 || Power Ob 2 || FotS Ob 2
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| ''Cloud Step'' || Instruction Ob 5 || Speed Ob 4 || Storm Fist Ob 4
 
|-
 
|-
| colspan="4" | Grants Push action, only if raining or windy; taught by wind or water spirit
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| colspan="4" | Your stride counts as 12 for positioning and you may leap 10 paces per success on a Power test. Use only when being Helped by a Cloud Spirit. Must be learned from the Lost Codex.
 
|-
 
|-
| ''Dance of one hundred droplets'' || Instruction Ob 3 || Agility Ob 3 || FotS Ob 3
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| ''Lightning Stance'' || Instruction Ob 5 || Speed Ob 4 || Storm Fist Ob 4
 
|-
 
|-
| colspan="4" | Reduce Bare Fist WS by 1, only if raining; taught by water spirit
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| colspan="4" | If you are being Helped by a Lightning Spirit, you may add the Help dice to your Power when figuring IMS. Must be learned from the Lost Codex.
 
|-
 
|-
| ''Raging heavens'' || Instruction Ob 3 || Spirit Binding Ob 4 || FotS Ob 4
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| ''Fly Like Air'' || Instruction Ob 5 || Agility Ob 4 || Storm Fist Ob 4
 
|-
 
|-
| colspan="4" | Grants Great Strike action, only if heavy overcast or thunderstorm; taught by lightning spirit
+
| colspan="4" | When you are being Helped by an Air spirit, you may choose to turn Avoid into Counterstrike once the actions are revealed. Must be learned from the Lost Codex.
 
|-
 
|-
| ''Gale of one thousand cuts'' || Instruction Ob 4 || Agility Ob 4 || FotS Ob 5
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| ''Ground Like Water'' || Instruction Ob 5 || Power Ob 4 || Storm Fist Ob 4
 
|-
 
|-
| colspan="4" | Reduce Bare Fist WS by 1, only if windy; requires Dance of one hundred droplets; taught by wind spirit
+
| colspan="4" | When you are being Helped by a Water spirit, you may add the Help dice from the Spirit as successes instead of dice as the ground turns to mud. Must be learned from the Lost Codex.
 
|}
 
|}
  
Spirit instructors must possess Strength exceeding your FotS
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Spirit instructors must possess Strength at least meeting the Instruction Ob and exceeding your Storm Fist
  
''(Maybe some kind of Lash of lightning technique for whip?)''
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[[Category:Fighting Arts]]

Latest revision as of 22:13, 12 June 2024

As a pupil of the storm spirits, yours is the art of working in harmony with the elements to bring low your enemies. Only spirit binders can bring out the true potential of this form (i.e. learn and use any techniques).

Exponent Form Fight Actions Root
2 Bare Fist Strike, Avoid, Block, Lock, Throw Agility
3 Staff
4 Punch Dagger
5 Sword
Techniques Training Obstacles
Lock Mastery Instruction Ob 2 Power Ob 3 Storm Fist Ob 3
You may use Storm Fist instead of Power on Lock tests; taught by any martial arts instructor/text
Eye of the storm Instruction Ob 1 Speed Ob 2 Storm Fist Ob 2
+1D advantage to Avoid, only if windy; taught by an air spirit
Treachery of rivulets Instruction Ob 2 Power Ob 2 Storm Fist Ob 2
Grants Push action, only if raining or windy; taught by an air or water spirit
Dance of one hundred droplets Instruction Ob 3 Agility Ob 3 Storm Fist Ob 3
When you script Strike with Bare Fist, if the last action you performed was any Strike, gain +1 Power on hit; taught by a water spirit
Flow like water, strike like wind Instruction Ob 3 Agility Ob 3 Storm Fist Ob 4
Grants Counterstrike action, only if raining and windy; taught by an air spirit and a water spirit together
Raging heavens Instruction Ob 3 Spirit Binding Ob 4 Storm Fist Ob 4
Grants Great Strike action, only if heavily overcast or thunderstorm; taught by a lightning spirit
Gale of one thousand cuts Instruction Ob 4 Agility Ob 4 Storm Fist Ob 5
When you script Strike with Bare Fist, if the last action you performed was any Strike, gain +1D advantage; requires Dance of one hundred droplets; taught by an air spirit
Cloud Step Instruction Ob 5 Speed Ob 4 Storm Fist Ob 4
Your stride counts as 12 for positioning and you may leap 10 paces per success on a Power test. Use only when being Helped by a Cloud Spirit. Must be learned from the Lost Codex.
Lightning Stance Instruction Ob 5 Speed Ob 4 Storm Fist Ob 4
If you are being Helped by a Lightning Spirit, you may add the Help dice to your Power when figuring IMS. Must be learned from the Lost Codex.
Fly Like Air Instruction Ob 5 Agility Ob 4 Storm Fist Ob 4
When you are being Helped by an Air spirit, you may choose to turn Avoid into Counterstrike once the actions are revealed. Must be learned from the Lost Codex.
Ground Like Water Instruction Ob 5 Power Ob 4 Storm Fist Ob 4
When you are being Helped by a Water spirit, you may add the Help dice from the Spirit as successes instead of dice as the ground turns to mud. Must be learned from the Lost Codex.

Spirit instructors must possess Strength at least meeting the Instruction Ob and exceeding your Storm Fist