Difference between revisions of "Hoszrem Shaman"

From West Of Vipers Gate
(Created page with "{{BWCharacterSheet |name=Hoszrem Spirit-ridden|stock=Lizard Man|age=|homeland= |features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot...")
 
m
 
Line 1: Line 1:
 
{{BWCharacterSheet
 
{{BWCharacterSheet
|name=Hoszrem Spirit-ridden|stock=Lizard Man|age=|homeland=
+
|name=[[Hoszrem]] Shaman|stock=[[Lizard Folk]]|age=|homeland=
 
|features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.
 
|features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.
  
Line 12: Line 12:
 
|deeds=
 
|deeds=
  
|belief1=Ascension is the due of all the Hoszrem, we must bring forth the spirit of living flame.
+
|belief1=Ascension is the due of all the Hoszrem, we must bring forth the [[Spirit of Living Flame]].
 
|belief2=
 
|belief2=
 
|belief3=
 
|belief3=
Line 75: Line 75:
 
Domains:
 
Domains:
  
-Forest Fire 1D
+
* Forest Fire 1D
 +
* Ruins 2D
  
-Ruins 2D
+
[[Category:Lizard Folk]]

Latest revision as of 00:16, 2 October 2022

Character Index
Name Stock Age Lifepaths
Hoszrem Shaman Lizard Folk
Alias Homeland Features
Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.

BITs

Beliefs
Belief 1 Ascension is the due of all the Hoszrem, we must bring forth the Spirit of Living Flame.
Belief 2
Belief 3
Instincts
Instinct 1 Draw the fortress before dealing with the most dangerous spirits.
Instinct 2
Instinct 3
Traits
Character Traits Die Traits Call-On Traits
  • Devout
  • Haunted
  • Anthropomorphic Lizard
  • Cold Blooded
  • Iron Scales
  • Prehensile Tail
  • Savage Bite
Artha
Fate Persona Deeds

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B5 0/3 0/1 0/20 0/10 0/3
Perception B5 0/3 0/1 0/20 0/10 0/3
Power B4 0/2 0/1 0/20 0/10 0/3
Forte B6 0/3 0/2 0/20 0/10 0/3
Agility B5 0/3 0/1 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B6 0/3 0/2 0/20 0/10 0/3
Steel B7 0/4 0/2 0/20 0/10 0/3
Circles B2 0/2 0/1 0/1 0/20 0/10 0/3
Resources B1 0/1 0/1 0/1 0/20 0/10 0/3
Skills Sword B3 0/3 0/2 0/1 0/20 0/10 0/3
Bow B3 0/3 0/2 0/1 0/20 0/10 0/3
Brawling B4 0/4 0/2 0/1 0/20 0/10 0/3
Climbing B4 0/4 0/2 0/1 0/20 0/10 0/3
Stealth B4 0/4 0/2 0/1 0/20 0/10 0/3
Doctrine of Fire B5 0/3 0/1 0/20 0/10 0/3
Religious Diatribe B5 0/3 0/1 0/20 0/10 0/3
Suasion B5 0/3 0/1 0/20 0/10 0/3
Spirit Binding B4 0/4 0/2 0/1 0/20 0/10 0/3
Circination B4 0/4 0/2 0/1 0/20 0/10 0/3

Computed

Reflexes 4
Mortal Wound 11
Hesitation 5

Skills Being Learned

SkillRootAptitudeTests

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate B4 B6 B8 B9 B10 B11
Injury

Weapons and Armour

Domains:

  • Forest Fire 1D
  • Ruins 2D