Difference between revisions of "Hoszrem Spirit-ridden"

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{{BWCharacterSheet
 
{{BWCharacterSheet
|name=Hoszrem Spirit-ridden|stock=Lizard Man|age=|homeland=
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|name=[[Hoszrem]] Spirit-ridden|stock=[[Lizard Folk]]|age=|homeland=
 
|features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.
 
|features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.
  
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|belief1=The Spirits will bring me closer to ascension.
 
|belief1=The Spirits will bring me closer to ascension.
|belief2=We are righteous, dissent is no crime. (from Daemon)
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|belief2=We are righteous, dissent is no crime. (from [[Daemons|Daemon]])
 
|belief3=When confronted with the unbeliever, convert, kill, or drive off.
 
|belief3=When confronted with the unbeliever, convert, kill, or drive off.
  
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|skill7=Religious Diatribe,B5,0,0,0,0,0,0
 
|skill7=Religious Diatribe,B5,0,0,0,0,0,0
 
|skill8=Suasion,B5,0,0,0,0,0,0
 
|skill8=Suasion,B5,0,0,0,0,0,0
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|skill9=Aura Reading,B4,0,0,0,0,0,0
  
 
|superficial=B4
 
|superficial=B4
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|mortal_wounds=0
 
|mortal_wounds=0
 
}}
 
}}
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[[Category:Lizard Folk]]

Latest revision as of 20:06, 4 October 2022

Character Index
Name Stock Age Lifepaths
Hoszrem Spirit-ridden Lizard Folk
Alias Homeland Features
Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.

BITs

Beliefs
Belief 1 The Spirits will bring me closer to ascension.
Belief 2 We are righteous, dissent is no crime. (from Daemon)
Belief 3 When confronted with the unbeliever, convert, kill, or drive off.
Instincts
Instinct 1 Fall prostrate before the spirits.
Instinct 2
Instinct 3
Traits
Character Traits Die Traits Call-On Traits
  • Devout
  • Lawbreaker
  • Possessed
  • Celestial Sight
  • Anthropomorphic Lizard
  • Cold Blooded
  • Iron Scales
  • Prehensile Tail
  • Savage Bite
Artha
Fate Persona Deeds

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B5 0/3 0/1 0/20 0/10 0/3
Perception B5 0/3 0/1 0/20 0/10 0/3
Power B4 0/2 0/1 0/20 0/10 0/3
Forte B6 0/3 0/2 0/20 0/10 0/3
Agility B5 0/3 0/1 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B6 0/3 0/2 0/20 0/10 0/3
Steel B7 0/4 0/2 0/20 0/10 0/3
Circles B2 0/2 0/1 0/1 0/20 0/10 0/3
Resources B1 0/1 0/1 0/1 0/20 0/10 0/3
Skills Sword B3 0/3 0/2 0/1 0/20 0/10 0/3
Bow B3 0/3 0/2 0/1 0/20 0/10 0/3
Brawling B4 0/4 0/2 0/1 0/20 0/10 0/3
Climbing B4 0/4 0/2 0/1 0/20 0/10 0/3
Stealth B4 0/4 0/2 0/1 0/20 0/10 0/3
Doctrine of Fire B5 0/3 0/1 0/20 0/10 0/3
Religious Diatribe B5 0/3 0/1 0/20 0/10 0/3
Suasion B5 0/3 0/1 0/20 0/10 0/3
Aura Reading B4 0/4 0/2 0/1 0/20 0/10 0/3

Computed

Reflexes 4
Mortal Wound 11
Hesitation 5

Skills Being Learned

SkillRootAptitudeTests

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate B4 B6 B8 B9 B10 B11
Injury

Weapons and Armour