Difference between revisions of "Elemental Arts"

From West Of Vipers Gate
(Created page with "The practitioners of this art become one with the elements by binding spirits to their body. Only Spirit Binders can learn this art {| class="wik...")
 
m
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
The practitioners of this [[:Category:Fighting Arts|art]] become one with the elements by binding spirits to their body.
+
(Not intended for use in this game, just a fun thought experiment for me)
 +
 
 +
The practitioners of this [[:Category:Fighting Arts|art]] infuse themselves with the power elements by binding spirits to their body.
  
 
Only Spirit Binders can learn this art
 
Only Spirit Binders can learn this art
Line 5: Line 7:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Exponent !! Form      !! Skill Actions
+
! Exponent !! Form      !! Fight Actions
 
|-
 
|-
 
| 2        || Bare Fist || Strike, Block
 
| 2        || Bare Fist || Strike, Block
Line 21: Line 23:
  
 
To learn a Form, you must have a Spirit Mark for the corresponding element.
 
To learn a Form, you must have a Spirit Mark for the corresponding element.
 +
 +
(Maybe require binding a spirit of the corresponding element (of strength equal to the Form's exponent?) before attempting the challenging practice test to learn the Form)
 +
 
Once learned, you may freely intermix Forms in your actions at no additional cost.
 
Once learned, you may freely intermix Forms in your actions at no additional cost.
  
Line 27: Line 32:
 
! Techniques !! colspan="3" | Training Obstacles
 
! Techniques !! colspan="3" | Training Obstacles
 
|-
 
|-
| ''Martial Arts'' || Instruction Ob 1 || Power Ob 1 || Elemental Arts Ob 1
+
| '''Martial Arts''' || Instruction Ob 1 || Power Ob 1 || Elemental Arts Ob 1
 
|-
 
|-
| colspan="4" | Lock and Push (if known) may test Elemental Arts instead of Power; taught by any martial arts teacher/book
+
| ''Requirements:'' || colspan="3" | Taught by any martial arts teacher/book
 
|-
 
|-
| ''Elemental Empowerment'' || Instruction Ob 4 || Forte Ob 4 || Elemental Arts Ob 4
+
| colspan="4" | Lock and Push (if known) may test Elemental Arts instead of Power
 +
|-
 +
| colspan="4" |
 +
|-
 +
| '''Elemental Empowerment''' || Instruction Ob 4 || Forte Ob 4 || Elemental Arts Ob 4
 +
|-
 +
| ''Requirements:'' || colspan="3" | At least two elemental Forms
 
|-
 
|-
 
| colspan="4" | When testing for a Fight action for an elemental Form, gain advantage equal to your Spirit Mark in that element
 
| colspan="4" | When testing for a Fight action for an elemental Form, gain advantage equal to your Spirit Mark in that element
 
|-
 
|-
| ''Battering Winds'' || Instruction Ob ? || Power Ob ? || Elemental Arts Ob ?
+
| colspan="4" |
 +
|-
 +
| '''Battering Winds''' || Instruction Ob ? || Power Ob ? || Elemental Arts Ob ?
 +
|-
 +
| ''Requirements:'' || colspan="3" | Air Form
 +
|-
 +
| colspan="4" | Air Form gains Push and Throw
 +
|-
 +
| colspan="4" |
 +
|-
 +
| '''Flow and Freeze''' || Instruction Ob ? || Agility Ob ? || Elemental Arts Ob ?
 +
|-
 +
| ''Requirements:'' || colspan="3" | Water Form
 +
|-
 +
| colspan="4" | Water Form gains Push and Lock
 +
|-
 +
| colspan="4" |
 
|-
 
|-
| colspan="4" | Air Form gains Push and Throw; '''Requirements:''' Air Form
+
| '''Stoneskin''' || Instruction Ob ? || Forte Ob ? || Elemental Arts Ob ?
 
|-
 
|-
| ''Flow and Freeze'' || Instruction Ob ? || Agility Ob ? || Elemental Arts Ob ?
+
| ''Requirements:'' || colspan="3" | Earth Form
 
|-
 
|-
| colspan="4" | Water Form gains Push and Lock; '''Requirements:''' Water Form
+
| colspan="4" | Spend an action to gain +Earth Spirit Mark in armour; this lasts for volleys equal to your hits on a spirit binding test
 
|-
 
|-
| ''Stoneskin'' || Instruction Ob ? || Forte Ob ? || Elemental Arts Ob ?
+
| colspan="4" |
 
|-
 
|-
| colspan="4" | Spend (2?) actions to gain +armour (where? how much? how long?); '''Requirements:''' Earth Form
+
| '''Spiritual Energy''' || Instruction Ob ? || Will Ob ? || Elemental Arts Ob ?
 
|-
 
|-
| ''Spiritual Energy'' || Instruction Ob ? || Will Ob ? || Elemental Arts Ob ?
+
| ''Requirements:'' || colspan="3" | Fire or Lightning Form
 
|-
 
|-
| colspan="4" | When using the Great Strike or Counterstrike actions, you may <calculate weapon/damage stats> as the Harm action of a spirit of the corresponding element with strength equal to your Elemental Arts; '''Requirements:''' Fire or Lightning Form
+
| colspan="4" | When using the Great Strike or Counterstrike actions, you may <calculate weapon/damage stats> as the Harm action of a spirit of the corresponding element with strength equal to your Elemental Arts
 
|}
 
|}
  
 +
Techniques requiring an elemental Form must be taught by spirits of the corresponding element.
  
 
[[Category:Fighting Arts]]
 
[[Category:Fighting Arts]]

Latest revision as of 16:49, 11 March 2022

(Not intended for use in this game, just a fun thought experiment for me)

The practitioners of this art infuse themselves with the power elements by binding spirits to their body.

Only Spirit Binders can learn this art

Exponent Form Fight Actions
2 Bare Fist Strike, Block
3 Air Avoid, Disarm
4 Water Avoid, Feint
5 Earth Beat, Charge
6 Fire Great Strike, Counterstrike
7 Lightning Great Strike, Counterstrike

To learn a Form, you must have a Spirit Mark for the corresponding element.

(Maybe require binding a spirit of the corresponding element (of strength equal to the Form's exponent?) before attempting the challenging practice test to learn the Form)

Once learned, you may freely intermix Forms in your actions at no additional cost.

Techniques Training Obstacles
Martial Arts Instruction Ob 1 Power Ob 1 Elemental Arts Ob 1
Requirements: Taught by any martial arts teacher/book
Lock and Push (if known) may test Elemental Arts instead of Power
Elemental Empowerment Instruction Ob 4 Forte Ob 4 Elemental Arts Ob 4
Requirements: At least two elemental Forms
When testing for a Fight action for an elemental Form, gain advantage equal to your Spirit Mark in that element
Battering Winds Instruction Ob ? Power Ob ? Elemental Arts Ob ?
Requirements: Air Form
Air Form gains Push and Throw
Flow and Freeze Instruction Ob ? Agility Ob ? Elemental Arts Ob ?
Requirements: Water Form
Water Form gains Push and Lock
Stoneskin Instruction Ob ? Forte Ob ? Elemental Arts Ob ?
Requirements: Earth Form
Spend an action to gain +Earth Spirit Mark in armour; this lasts for volleys equal to your hits on a spirit binding test
Spiritual Energy Instruction Ob ? Will Ob ? Elemental Arts Ob ?
Requirements: Fire or Lightning Form
When using the Great Strike or Counterstrike actions, you may <calculate weapon/damage stats> as the Harm action of a spirit of the corresponding element with strength equal to your Elemental Arts

Techniques requiring an elemental Form must be taught by spirits of the corresponding element.