Difference between revisions of "Elemental Arts"
From West Of Vipers Gate
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− | The practitioners of this [[:Category:Fighting Arts|art]] | + | (Not intended for use in this game, just a fun thought experiment for me) |
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+ | The practitioners of this [[:Category:Fighting Arts|art]] infuse themselves with the power elements by binding spirits to their body. | ||
Only Spirit Binders can learn this art | Only Spirit Binders can learn this art | ||
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| ''Requirements:'' || colspan="3" | Earth Form | | ''Requirements:'' || colspan="3" | Earth Form | ||
|- | |- | ||
− | | colspan="4" | Spend | + | | colspan="4" | Spend an action to gain +Earth Spirit Mark in armour; this lasts for volleys equal to your hits on a spirit binding test |
|- | |- | ||
| colspan="4" | | | colspan="4" | |
Latest revision as of 16:49, 11 March 2022
(Not intended for use in this game, just a fun thought experiment for me)
The practitioners of this art infuse themselves with the power elements by binding spirits to their body.
Only Spirit Binders can learn this art
Exponent | Form | Fight Actions |
---|---|---|
2 | Bare Fist | Strike, Block |
3 | Air | Avoid, Disarm |
4 | Water | Avoid, Feint |
5 | Earth | Beat, Charge |
6 | Fire | Great Strike, Counterstrike |
7 | Lightning | Great Strike, Counterstrike |
To learn a Form, you must have a Spirit Mark for the corresponding element.
(Maybe require binding a spirit of the corresponding element (of strength equal to the Form's exponent?) before attempting the challenging practice test to learn the Form)
Once learned, you may freely intermix Forms in your actions at no additional cost.
Techniques | Training Obstacles | ||
---|---|---|---|
Martial Arts | Instruction Ob 1 | Power Ob 1 | Elemental Arts Ob 1 |
Requirements: | Taught by any martial arts teacher/book | ||
Lock and Push (if known) may test Elemental Arts instead of Power | |||
Elemental Empowerment | Instruction Ob 4 | Forte Ob 4 | Elemental Arts Ob 4 |
Requirements: | At least two elemental Forms | ||
When testing for a Fight action for an elemental Form, gain advantage equal to your Spirit Mark in that element | |||
Battering Winds | Instruction Ob ? | Power Ob ? | Elemental Arts Ob ? |
Requirements: | Air Form | ||
Air Form gains Push and Throw | |||
Flow and Freeze | Instruction Ob ? | Agility Ob ? | Elemental Arts Ob ? |
Requirements: | Water Form | ||
Water Form gains Push and Lock | |||
Stoneskin | Instruction Ob ? | Forte Ob ? | Elemental Arts Ob ? |
Requirements: | Earth Form | ||
Spend an action to gain +Earth Spirit Mark in armour; this lasts for volleys equal to your hits on a spirit binding test | |||
Spiritual Energy | Instruction Ob ? | Will Ob ? | Elemental Arts Ob ? |
Requirements: | Fire or Lightning Form | ||
When using the Great Strike or Counterstrike actions, you may <calculate weapon/damage stats> as the Harm action of a spirit of the corresponding element with strength equal to your Elemental Arts |
Techniques requiring an elemental Form must be taught by spirits of the corresponding element.