Difference between revisions of "Team Gear"

From West Of Vipers Gate
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{| class="mw-collapsible mw-collapsed wikitable"
 
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| A mule
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! A mule !! colspan="3" | <True Name>/<Great Master>/Henry
 
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| colspan="2" | '''Beliefs''' || colspan="2" | '''Instincts'''
 
| colspan="2" | '''Beliefs''' || colspan="2" | '''Instincts'''

Revision as of 21:30, 10 May 2022

A mule <True Name>/<Great Master>/Henry
Beliefs Instincts
I hate them. Run from danger.
I won’t do it. Bite the bastards.
Will B3
Per B2
Pow B6
For B6
Spd B3
Agi B4
Steel B3
Hesitation 7
PGTS Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate B4 B7 B9 B10 B11 B12
Injury
Reflexes B5
Stride 8
Traits
Stubborn Stunted
Flea-Bitten Beast of Burden
Worn Out Long Limbed
Hooved Keen Hearing
Ungulate
Skills
Cart Training
Attacks Hoof I B3 M B7 S B11 WS 3 VA -

Elven longsword

A bunch of magical knickknacks for kidnapping

Telescope: Allows observation checks over long distances

5 Flare Stones: An alchemically treated bag containing special herbs and two stones. Striking them together (usually by throwing) makes a giant flash of light. Make a Speed Ob 3 test to close your eyes or be blinded for 20 Fight actions (+2 Ob to anything where seeing might be valuable).

Very Nice Quill: gold nib, raven feather

3D cash