Difference between revisions of "Rescued Slaves"

From West Of Vipers Gate
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=== Affiliations ===
 
=== Affiliations ===
 
* Slave 1D
 
* Slave 1D
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 +
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{{BWCharacterSheet
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|name=Sawyer Robins|stock=Man|age=21|homeland=
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|features=
 +
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|lifepath1=Born Peasant
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|lifepath2=Farmer
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|lifepath3=Conscript
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|lifepath4=Foot Soldier
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|fate=
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|persona=
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|deeds=
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|belief1=
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|belief2=
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|belief3=
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|instinct1=
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|instinct2=
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|instinct3=
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|character_traits={{BWCharacterSheet/TraitList
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|Hoarding
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|Flee From Battle
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}}
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|die_traits={{BWCharacterSheet/TraitList
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|Stubborn
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}}
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|call-on_traits={{BWCharacterSheet/TraitList
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}}
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|will=B3,0,0,0,0,0
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|perception=B4,0,0,0,0,0
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|power=B5,0,0,0,0,0
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|forte=B5,0,0,0,0,0
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|agility=B4,0,0,0,0,0
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|speed=B4,0,0,0,0,0
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|health=B5,0,0,0,0,0,0
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|steel=B5,0,0,0,0,0,0
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|circles=B1,0,0,0,0,0,0
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|resources=B0,0,0,0,0,0,0
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|skill1=Farming,B4,0,0,0,0,0,0
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|skill2=Mending,B3,0,0,0,0,0,0
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|skill3=Animal Husbandry,B2,0,0,0,0,0,0
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|skill4=Weaving,B2,0,0,0,0,0,0
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|skill5=Cooking,B2,0,0,0,0,0,0
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|skill6=Sewing,B2,0,0,0,0,0,0
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|skill7=Firebuilding,B2,0,0,0,0,0,0
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|skill8=Sing,B1,0,0,0,0,0,0
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|skill9=Foraging,B2,0,0,0,0,0,0
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|skill10=Battle-wise,B2,0,0,0,0,0,0
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|skill11=Rumour-wise,B2,0,0,0,0,0,0
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|skill12=Soldiering,B1,0,0,0,0,0,0
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|skill13=[[Street Fighting]],B4,0,0,0,0,0,0
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 +
|superficial=3
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|light=6
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|midi=8
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|severe=9
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|traumatic=10
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|mortal=11
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|superficial_wounds=0
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|light_wounds=0
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|midi_wounds=0
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|severe_wounds=0
 +
|traumatic_wounds=0
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|mortal_wounds=0
 +
 +
}}
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 +
== People'N'Stuff ==
 +
=== Gear ===
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* Clothes
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* Skill Toolkit (Mending kit)
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* Arms, Poor Quality (Chain from the boat)
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* Armor, Reinforced Leather, Run Of The Mill Quality (Leather Smith Apron and Gloves)
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=== Property ===
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=== Relationships ===
 +
=== Reputations ===
 +
=== Affiliations ===

Revision as of 10:39, 7 October 2022

Character Index
Name Stock Age Lifepaths
Platon Man 19
  1. City Born
  2. Urchin
  3. Ditch Digging
Alias Homeland Features
Tall, broad, with emaciation showing over corded muscles

BITs

Beliefs
Belief 1 I want to flee somewhere, this is my first opportunity for freedom
Belief 2 I have real value
Belief 3
Instincts
Instinct 1 Defer to anyone dressed well
Instinct 2 Run away rather than fight
Instinct 3
Traits
Character Traits Die Traits Call-On Traits
  • Blisters
  • Sickly
  • Back-breaking Labor
  • Fleet Of Foot
Artha
Fate Persona Deeds

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B3 0/2 0/1 0/20 0/10 0/3
Perception B4 0/2 0/1 0/20 0/10 0/3
Power B6 0/3 0/2 0/20 0/10 0/3
Forte B3 0/2 0/1 0/20 0/10 0/3
Agility B3 0/2 0/1 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B1 0/1 0/1 0/1 0/20 0/10 0/3
Steel B2 0/2 0/1 0/1 0/20 0/10 0/3
Circles B1 0/1 0/1 0/1 0/20 0/10 0/3
Resources B1 0/1 0/1 0/1 0/20 0/10 0/3
Skills Inconspicuous B2 0/2 0/1 0/1 0/20 0/10 0/3
Falsehood B2 0/2 0/1 0/1 0/20 0/10 0/3
Streetwise B3 0/3 0/2 0/1 0/20 0/10 0/3
Stealthy B2 0/2 0/1 0/1 0/20 0/10 0/3
Ditch Digging B3 0/3 0/2 0/1 0/20 0/10 0/3
Sing B1 0/1 0/1 0/1 0/20 0/10 0/3
Boss-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Street Fighting B4 0/4 0/2 0/1 0/20 0/10 0/3

Computed

Reflexes 3
Mortal Wound 10
Hesitation 7

Skills Being Learned

SkillRootAptitudeTests

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate 3 5 7 9 10 11
Injury

Weapons and Armour

People'N'Stuff

Gear

  • Clothes

Property

Relationships

Reputations

  • Vipersgate Slave Fights 1D

Affiliations

  • Slave 1D


Character Index
Name Stock Age Lifepaths
Sawyer Robins Man 21
  1. Born Peasant
  2. Farmer
  3. Conscript
  4. Foot Soldier
Alias Homeland Features

BITs

Beliefs
Belief 1
Belief 2
Belief 3
Instincts
Instinct 1
Instinct 2
Instinct 3
Traits
Character Traits Die Traits Call-On Traits
  • Hoarding
  • Flee From Battle
  • Stubborn
Artha
Fate Persona Deeds

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B3 0/2 0/1 0/20 0/10 0/3
Perception B4 0/2 0/1 0/20 0/10 0/3
Power B5 0/3 0/1 0/20 0/10 0/3
Forte B5 0/3 0/1 0/20 0/10 0/3
Agility B4 0/2 0/1 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B5 0/3 0/1 0/20 0/10 0/3
Steel B5 0/3 0/1 0/20 0/10 0/3
Circles B1 0/1 0/1 0/1 0/20 0/10 0/3
Resources B0 0/20 0/10 0/3
Skills Farming B4 0/4 0/2 0/1 0/20 0/10 0/3
Mending B3 0/3 0/2 0/1 0/20 0/10 0/3
Animal Husbandry B2 0/2 0/1 0/1 0/20 0/10 0/3
Weaving B2 0/2 0/1 0/1 0/20 0/10 0/3
Cooking B2 0/2 0/1 0/1 0/20 0/10 0/3
Sewing B2 0/2 0/1 0/1 0/20 0/10 0/3
Firebuilding B2 0/2 0/1 0/1 0/20 0/10 0/3
Sing B1 0/1 0/1 0/1 0/20 0/10 0/3
Foraging B2 0/2 0/1 0/1 0/20 0/10 0/3
Battle-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Rumour-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Soldiering B1 0/1 0/1 0/1 0/20 0/10 0/3
Street Fighting B4 0/4 0/2 0/1 0/20 0/10 0/3

Computed

Reflexes 4
Mortal Wound 11
Hesitation 7

Skills Being Learned

SkillRootAptitudeTests

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate 3 6 8 9 10 11
Injury

Weapons and Armour

People'N'Stuff

Gear

  • Clothes
  • Skill Toolkit (Mending kit)
  • Arms, Poor Quality (Chain from the boat)
  • Armor, Reinforced Leather, Run Of The Mill Quality (Leather Smith Apron and Gloves)

Property

Relationships

Reputations

Affiliations