Difference between revisions of "Wizard's Guild"
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# Initiate - A member of the Guild who has learned a single spell, or learned [[the Draconic Language]] | # Initiate - A member of the Guild who has learned a single spell, or learned [[the Draconic Language]] | ||
# Journeyman - An Initiate of the Guild who has copied at least one Book of Power | # Journeyman - An Initiate of the Guild who has copied at least one Book of Power | ||
− | # Master - A | + | # Master - A journeyman who has successfully recovered a spell, or written a new one |
# Guilder - Someone who leads a scriptorium of the Guild, must be a Journeyman to achieve this rank | # Guilder - Someone who leads a scriptorium of the Guild, must be a Journeyman to achieve this rank | ||
# Runner - A member of the Guild who passes information, a former Initiate who is sympathetic to the Guild and passes information between the scriptoriums and libraries of the guild. They are the main method by which the guild backs up data. They are mostly adventures, peddlers, and minstrels. | # Runner - A member of the Guild who passes information, a former Initiate who is sympathetic to the Guild and passes information between the scriptoriums and libraries of the guild. They are the main method by which the guild backs up data. They are mostly adventures, peddlers, and minstrels. |
Revision as of 20:53, 28 September 2021
The Wizard's Guild is an ancient organization dating back over 10,000 years. It was created by the ancient first mages to store their knowledge. Of course, knowledge is fickle and dangerous, and wishes to remain hidden. Only rare individuals are able to store spells in their mind for any amount of time (without assistance from a deity or other power), and then, being able to store more than two or three is a feat almost unheard of. As a result, the sages and acolytes who run the guild have lost nearly all of their magic over time. Adding this to the fact that many of the later wizards did not have such idealistic uses for magics, and the four cataclysms of the guild by greedy wizards, the guild has fallen on very hard times.
After three hundred years without having a mage, a child named Morgan was discovered who was able to memorize the Draconic alphabet before the age of 10, and therefore was a candidate for wizardom. After 40 years of preparation and study he has successfully undergone the Trials of Wizardry, and has been set out to try to reclaim the ancient knowledge of the first mages.
Guild Ranks
The Guild has a series of important ranks, the majority of which are for normal members. The normal members of the guild are non-gifted, though the higher levels do tend to be Gifted.
- Novitiate - A prospective member of the guild, no requirements
- Initiate - A member of the Guild who has learned a single spell, or learned the Draconic Language
- Journeyman - An Initiate of the Guild who has copied at least one Book of Power
- Master - A journeyman who has successfully recovered a spell, or written a new one
- Guilder - Someone who leads a scriptorium of the Guild, must be a Journeyman to achieve this rank
- Runner - A member of the Guild who passes information, a former Initiate who is sympathetic to the Guild and passes information between the scriptoriums and libraries of the guild. They are the main method by which the guild backs up data. They are mostly adventures, peddlers, and minstrels.
- Wizard - An Initiate who has learned Draconic and at least three spells
- Mage - A Wizard who has successfully added a spell to the repertoire of the Guild (this would qualify them for Master status as well, but Wizards are considered to outrank Masters).
- Archmage - A Mage who knows at least 9 spells. There have been 30 archmages in history, not counting the Ur-Mages.
- Ur-Mage - The founders of the Guild, and the modern schools of magic. To qualify as an Ur-Mage a modern Archmage would need to create a new school of magic.