Difference between revisions of "Team Gear"
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3 Sleep Arrows: These five arrows have their tips replaced by a small vial of poison which, when shattered, fills the area with a gas. Ob3 Forte test or fall unconcious for a minute. | 3 Sleep Arrows: These five arrows have their tips replaced by a small vial of poison which, when shattered, fills the area with a gas. Ob3 Forte test or fall unconcious for a minute. | ||
− | Roden Firebomb: Lights on fire, B9 wound to anyone too close | + | Roden Firebomb: Lights on fire, B9 wound to anyone too close, held within a Kilderkin, 30 second fuse marked at 20, 10, and 5 seconds |
5 Flare Stones: An alchemically treated bag containing special herbs and two stones. Striking them together (usually by throwing) makes a giant flash of light. Make a Speed Ob 3 test to close your eyes or be blinded for 20 Fight actions (+2 Ob to anything where seeing might be valuable). | 5 Flare Stones: An alchemically treated bag containing special herbs and two stones. Striking them together (usually by throwing) makes a giant flash of light. Make a Speed Ob 3 test to close your eyes or be blinded for 20 Fight actions (+2 Ob to anything where seeing might be valuable). |
Revision as of 14:32, 3 February 2022
A mule | ||||||||||||||||||||||||
Beliefs | Instincts | |||||||||||||||||||||||
I hate them. | Run from danger. | |||||||||||||||||||||||
I won’t do it. | Bite the bastards. | |||||||||||||||||||||||
Will | B3 | |||||||||||||||||||||||
Per | B2 | |||||||||||||||||||||||
Pow | B6 | |||||||||||||||||||||||
For | B6 | |||||||||||||||||||||||
Spd | B3 | |||||||||||||||||||||||
Agi | B4 | |||||||||||||||||||||||
Steel | B3 | |||||||||||||||||||||||
Hesitation | 7 | |||||||||||||||||||||||
PGTS | Net effect from wounds: -0D
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Reflexes | B5 | |||||||||||||||||||||||
Stride | 8 | |||||||||||||||||||||||
Traits | ||||||||||||||||||||||||
Stubborn | Stunted | |||||||||||||||||||||||
Flea-Bitten | Beast of Burden | |||||||||||||||||||||||
Worn Out | Long Limbed | |||||||||||||||||||||||
Hooved | Keen Hearing | |||||||||||||||||||||||
Ungulate | ||||||||||||||||||||||||
Skills | ||||||||||||||||||||||||
Cart Training | ||||||||||||||||||||||||
Attacks | Hoof | I B3 M B7 S B11 | WS 3 VA - |
Two elven longswords
A bunch of magical knickknacks for kidnapping
Telescope: Allows observation checks over long distances
3 Sleep Arrows: These five arrows have their tips replaced by a small vial of poison which, when shattered, fills the area with a gas. Ob3 Forte test or fall unconcious for a minute.
Roden Firebomb: Lights on fire, B9 wound to anyone too close, held within a Kilderkin, 30 second fuse marked at 20, 10, and 5 seconds
5 Flare Stones: An alchemically treated bag containing special herbs and two stones. Striking them together (usually by throwing) makes a giant flash of light. Make a Speed Ob 3 test to close your eyes or be blinded for 20 Fight actions (+2 Ob to anything where seeing might be valuable).
Creepy Eye: not human, points at the trail's end Villa
1D cash