Difference between revisions of "Hoszrem Spirit-ridden"
From West Of Vipers Gate
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{{BWCharacterSheet | {{BWCharacterSheet | ||
− | |name=Hoszrem Spirit-ridden|stock=Lizard | + | |name=[[Hoszrem]] Spirit-ridden|stock=[[Lizard Folk]]|age=|homeland= |
|features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived. | |features=Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived. | ||
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|belief1=The Spirits will bring me closer to ascension. | |belief1=The Spirits will bring me closer to ascension. | ||
− | |belief2=We are righteous, dissent is no crime. (from Daemon) | + | |belief2=We are righteous, dissent is no crime. (from [[Daemon]]) |
|belief3=When confronted with the unbeliever, convert, kill, or drive off. | |belief3=When confronted with the unbeliever, convert, kill, or drive off. | ||
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|mortal_wounds=0 | |mortal_wounds=0 | ||
}} | }} | ||
+ | |||
+ | [[Category:Lizard Folk]] |
Revision as of 00:17, 2 October 2022
Name | Stock | Age | Lifepaths |
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Hoszrem Spirit-ridden | Lizard Folk | ||
Alias | Homeland | Features | |
Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived. |
BITs
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Abilities
Abilities
Tests | Artha | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Dice | R | D | C | Fate | Persona | Deeds | ||||
Stats | Will | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Perception | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Power | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Forte | B6 | — | 0/3 | 0/2 | 0/20 | 0/10 | 0/3 | |||
Agility | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Speed | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Attributes | Health | B6 | — | 0/3 | 0/2 | 0/20 | 0/10 | 0/3 | ||
Steel | B7 | — | 0/4 | 0/2 | 0/20 | 0/10 | 0/3 | |||
Circles | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Resources | B1 | 0/1 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Skills | Sword | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Bow | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Brawling | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Climbing | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Stealth | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Doctrine of Fire | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Religious Diatribe | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Suasion | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Aura Reading | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 |
Computed
Reflexes | 4 |
---|---|
Mortal Wound | 11 |
Hesitation | 5 |
Skills Being Learned
Skill | Root | Aptitude | Tests |
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Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance | Su | Li | Mi | Se | Tr | Mo |
---|---|---|---|---|---|---|
Coordinate | B4 | B6 | B8 | B9 | B10 | B11 |
Injury |