Difference between revisions of "Template:BWCharacterSheet/Abilities/AbilityRow"
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{{#if:{{{section_count|}}}|<th rowspan="{{{section_count|}}}">{{{section_label}}}</th>}} | {{#if:{{{section_count|}}}|<th rowspan="{{{section_count|}}}">{{{section_label}}}</th>}} | ||
<th>{{{1}}}</th> | <th>{{{1}}}</th> | ||
− | <td>{{{2}}}</td> | + | <td class="{{{2}}}">{{{2}}}</td> |
{{#if:{{{section_count|}}}|<td rowspan="{{{section_count|}}}" style="padding: 2px;" />}} | {{#if:{{{section_count|}}}|<td rowspan="{{{section_count|}}}" style="padding: 2px;" />}} | ||
− | <td>{{{3}}}</td> | + | <td style="color: rgba(0,0,0,{{FractionFade| {{{3}}} }} );">{{{3}}}</td> |
− | <td>{{{4}}}</td> | + | <td style="color: rgba(0,0,0,{{FractionFade| {{{4}}} }} );">{{{4}}}</td> |
− | <td>{{{5}}}</td> | + | <td style="color: rgba(0,0,0,{{FractionFade| {{{5}}} }} );">{{{5}}}</td> |
{{#if:{{{section_count|}}}|<td rowspan="{{{section_count|}}}" style="padding: 2px;" />}} | {{#if:{{{section_count|}}}|<td rowspan="{{{section_count|}}}" style="padding: 2px;" />}} | ||
− | <td>{{{6}}}</td> | + | <td style="color: rgba(0,0,0,{{FractionFade| {{{6}}} }} );">{{{6}}}</td> |
− | <td>{{{7}}}</td> | + | <td style="color: rgba(0,0,0,{{FractionFade| {{{7}}} }} );">{{{7}}}</td> |
− | <td>{{{8}}}</td> | + | <td style="color: rgba(0,0,0,{{FractionFade| {{{8}}} }} );">{{{8}}}</td> |
</tr></includeonly><noinclude> | </tr></includeonly><noinclude> | ||
== Usage == | == Usage == |
Revision as of 20:49, 5 October 2021
Usage
{{BWCharacterSheet/AbilitiyRow|name|dice|routine|difficult|challenging|fate|persona|deeds|section_count=|section_label=}}
The first parameter is the ability name, the second is the dice string (e.g. "B5"). The remaining positional parameters should be numbers. All positional parameters are required.
section_count and section_label are optional - they should be used in the first row of a section to give the number of rows in the section and the section label; omitting section_count from the first row or including it in any other row will cause the table to break.