Elemental Arts

From West Of Vipers Gate
Revision as of 21:49, 21 October 2021 by Israfil (talk | contribs)

The practitioners of this art become one with the elements by binding spirits to their body.

Only Spirit Binders can learn this art

Exponent Form Fight Actions
2 Bare Fist Strike, Block
3 Air Avoid, Disarm
4 Water Avoid, Feint
5 Earth Beat, Charge
6 Fire Great Strike, Counterstrike
7 Lightning Great Strike, Counterstrike

To learn a Form, you must have a Spirit Mark for the corresponding element.

(Maybe require binding a spirit of the corresponding element (of strength equal to the Form's exponent?) before attempting the challenging practice test to learn the Form)

Once learned, you may freely intermix Forms in your actions at no additional cost.

Techniques Training Obstacles
Martial Arts Instruction Ob 1 Power Ob 1 Elemental Arts Ob 1
Requirements: Taught by any martial arts teacher/book
Lock and Push (if known) may test Elemental Arts instead of Power
Elemental Empowerment Instruction Ob 4 Forte Ob 4 Elemental Arts Ob 4
Requirements: At least two elemental Forms
When testing for a Fight action for an elemental Form, gain advantage equal to your Spirit Mark in that element
Battering Winds Instruction Ob ? Power Ob ? Elemental Arts Ob ?
Requirements: Air Form
Air Form gains Push and Throw
Flow and Freeze Instruction Ob ? Agility Ob ? Elemental Arts Ob ?
Requirements: Water Form
Water Form gains Push and Lock
Stoneskin Instruction Ob ? Forte Ob ? Elemental Arts Ob ?
Requirements: Earth Form
Spend (2?) actions to gain +armour (where? how much? how long?)
Spiritual Energy Instruction Ob ? Will Ob ? Elemental Arts Ob ?
Requirements: Fire or Lightning Form
When using the Great Strike or Counterstrike actions, you may <calculate weapon/damage stats> as the Harm action of a spirit of the corresponding element with strength equal to your Elemental Arts

Techniques requiring an elemental Form must be taught by spirits of the corresponding element.