Storm Fist

From West Of Vipers Gate
Revision as of 22:10, 12 June 2024 by Silverwizard (talk | contribs)

As a pupil of the storm spirits, yours is the art of working in harmony with the elements to bring low your enemies. Only spirit binders can bring out the true potential of this form (i.e. learn and use any techniques).

Exponent Form Fight Actions Root
2 Bare Fist Strike, Avoid, Block, Lock, Throw Agility
3 Staff
4 Punch Dagger
5 Sword
Techniques Training Obstacles
Lock Mastery Instruction Ob 2 Power Ob 3 Storm Fist Ob 3
You may use Storm Fist instead of Power on Lock tests; taught by any martial arts instructor/text
Eye of the storm Instruction Ob 1 Speed Ob 2 Storm Fist Ob 2
+1D advantage to Avoid, only if windy; taught by an air spirit
Treachery of rivulets Instruction Ob 2 Power Ob 2 Storm Fist Ob 2
Grants Push action, only if raining or windy; taught by an air or water spirit
Dance of one hundred droplets Instruction Ob 3 Agility Ob 3 Storm Fist Ob 3
When you script Strike with Bare Fist, if the last action you performed was any Strike, gain +1 Power on hit; taught by a water spirit
Flow like water, strike like wind Instruction Ob 3 Agility Ob 3 Storm Fist Ob 4
Grants Counterstrike action, only if raining and windy; taught by an air spirit and a water spirit together
Raging heavens Instruction Ob 3 Spirit Binding Ob 4 Storm Fist Ob 4
Grants Great Strike action, only if heavily overcast or thunderstorm; taught by a lightning spirit
Gale of one thousand cuts Instruction Ob 4 Agility Ob 4 Storm Fist Ob 5
When you script Strike with Bare Fist, if the last action you performed was any Strike, gain +1D advantage; requires Dance of one hundred droplets; taught by an air spirit
Cloud Step Instruction Ob 5 Speed Ob 4 Storm Fist Ob 4
Your stride counts as 12 for positioning and you may leap 10 paces per success on a Power test. Use only when being Helped by a Cloud Spirit.
Lightning Stance Instruction Ob 5 Speed Ob 4 Storm Fist Ob 4
If you are being Helped by a Lightning Spirit, you may add the Help dice to your Power when figuring IMS.
Fly Like Air Instruction Ob 5 Agility Ob 4 Storm Fist Ob 4
When you are being Helped by an Air spirit, you may choose to turn Avoid into Counterstrike once the actions are revealed.
Ground Like Water Instruction Ob 5 Power Ob 4 Storm Fist Ob 4
When you are being Helped by a Water spirit, you may add the Help dice from the Spirit as successes instead of dice as the ground turns to mud.

Spirit instructors must possess Strength at least meeting the Instruction Ob and exceeding your Storm Fist