Character Index
Name |
Stock |
Age |
Lifepaths
|
Hoszrem Spirit-ridden |
Lizard Man |
|
|
Alias |
Homeland |
Features
|
|
|
Lizard man, with strange and hunched lizard person. With large eyes, usually bloodshot and sleep deprived.
|
BITs
Beliefs
Belief 1
|
The Spirits will bring me closer to ascension.
|
Belief 2
|
We are righteous, dissent is no crime. (from Daemon)
|
Belief 3
|
When confronted with the unbeliever, convert, kill, or drive off.
|
|
Instincts
Instinct 1
|
Fall prostrate before the spirits.
|
Instinct 2
|
|
Instinct 3
|
|
|
Traits
Character Traits |
Die Traits |
Call-On Traits
|
|
- Lawbreaker
- Possessed
- Celestial Sight
- Anthropomorphic Lizard
- Cold Blooded
- Iron Scales
- Prehensile Tail
- Savage Bite
|
|
|
|
Abilities
Abilities
| Tests | | Artha |
| Dice |
| R | D | C |
| Fate | Persona | Deeds |
|
|
|
|
|
Stats |
Will
|
B5
|
| —
|
0/3
|
0/1
|
| 0/20
|
0/10
|
0/3
|
Perception
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Power
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Forte
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Agility
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Speed
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Attributes |
Health
|
B6
|
| —
|
0/3
|
0/2
|
| 0/20
|
0/10
|
0/3
|
Steel
|
B7
|
—
|
0/4
|
0/2
|
0/20
|
0/10
|
0/3
|
Circles
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Resources
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Skills |
Sword
|
B3
|
| 0/3
|
0/2
|
0/1
|
| 0/20
|
0/10
|
0/3
|
Bow
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Brawling
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Climbing
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Stealth
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Doctrine of Fire
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Religious Diatribe
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Suasion
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Computed
Reflexes
|
4
|
Mortal Wound
|
11
|
Hesitation
|
5
|
Skills Being Learned
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance |
Su |
Li |
Mi |
Se |
Tr |
Mo |
Coordinate |
B4 |
B6 |
B8 |
B9 |
B10 |
B11 |
Injury |
|
|
|
|
|
|
Weapons and Armour