Viper's Gate Thieves Guild (Fighting Art)
From West Of Vipers Gate
Revision as of 16:52, 29 October 2021 by Silverwizard (talk | contribs)
As a member of the Guild of Theives, you have come to understand that killing is, primarily, a quiet endeavor, and learned to handle yourself as such.
Exponent | Form | Fight Actions |
---|---|---|
2 | Knife/Brass Knuckles | Strike, Avoid, Feint, Charge, Tackle |
4 | Cudgel | |
5 | Improvised Cudgel (lead pipe, broom handle, and so on) Improvised Cutting Weapon (broken bottle, broken pipe, and so on) | |
6 | Garrote |
Techniques | Training Obstacles | ||
---|---|---|---|
Right Foot Foward | Instruction Ob 1 | Speed Ob 1 | VGTG Ob 1 |
May position using VGTG rather than speed. | |||
I Know These Streets | Instruction Ob 1 | Perception Ob 2 | VGTG Ob 2 |
May FoRK Streetwise into Avoid or Feint to take advantage of the terrain. Only works in a city. | |||
Not This Time | Instruction Ob 2 | Speed Ob 2 | VGTG Ob 2 |
Gain +1D Advantage to Disengage | |||
Stay Down | Instruction Ob 3 | Power Ob 3 | VGTG Ob 3 |
May use the Lock action | |||
Choke | Instruction Ob 3 | Anatomy Ob 3 | VGTG Ob 4 |
May use the Garrote as described in the Roden skill description |
This art's basic forms are taught to anyone who would ask, but none of the techniques are taught outside the guild. Like all guild secrets, a sufficient bribe can get someone who attempts to learn them off with a beating.