Garrow

From West Of Vipers Gate
Revision as of 21:47, 5 September 2023 by Silverwizard (talk | contribs)
Character Index
Name Stock Age Lifepaths
Garrow Man 27
  1. Gifted Child
  2. Cultist
  3. Heretic Priest
  4. Rogue Wizard
Alias Homeland Features

BITs

Beliefs
Belief 1 The Lich will one day teach me the secret of immortality, or else
Belief 2 The mercenaries I lead are tools, but do not let them think that
Belief 3 I am a Liar
Belief Special I will recover the belt and be granted a new spell
Instincts
Instinct 1 Keep in disguise at all times
Instinct 2 Always lay traps for those following me
Instinct 3 Poison anyone who angers me
Traits
Character Traits Die Traits Call-On Traits
  • Faith In Dead Gods
  • Speaker Of The Secret Language
  • Lunatic
  • Spooky
  • Gifted
  • Obscure Aura
  • Outsider
  • Zealot
Artha
Fate Persona Deeds
2 2

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B4 0/2 0/1 0/20 0/10 0/3
Perception B4 0/2 0/1 0/20 0/10 0/3
Power B4 0/2 0/1 0/20 0/10 0/3
Forte B4 0/2 0/1 0/20 0/10 0/3
Agility B4 0/2 0/1 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B4 0/4 0/2 0/1 0/20 0/10 0/3
Steel B6 0/3 0/2 0/20 0/10 0/3
Circles B2 0/2 0/1 0/1 0/20 0/10 0/3
Resources B2 0/2 0/1 0/1 0/20 0/10 0/3
Faith in Dead Gods B4 0/4 0/2 0/1 0/20 0/10 /3
Skills Cult Doctrine B2 0/2 0/1 0/1 0/20 0/10 0/3
Inconspicuous B3 0/3 0/2 0/1 0/20 0/10 0/3
Conspicuous B3 0/3 0/2 0/1 0/20 0/10 0/3
Falsehood B4 0/4 0/2 0/1 0/20 0/10 0/3
Persuasion B4 0/4 0/2 0/1 0/20 0/10 0/3
Heretical Doctrine B3 0/3 0/2 0/1 0/20 0/10 0/3
Oratory B3 0/3 0/2 0/1 0/20 0/10 0/3
Apostate-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Demonology B3 0/3 0/2 0/1 0/20 0/10 0/3
Summoner-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Sorcery B4 0/4 0/2 0/1 0/20 0/10 0/3
Graveyard-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Astrology B2 0/2 0/1 0/1 0/20 0/10 0/3
Bloodletting B3 0/3 0/2 0/1 0/20 0/10 0/3
Ugly Truth B3 0/3 0/2 0/1 0/20 0/10 0/3
Apocalypse-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Alchemy B2 0/2 0/1 0/1 0/20 0/10 0/3
Sect of Sixty B5 0/3 0/1 0/20 0/10 0/3

Computed

Reflexes 4
Mortal Wound 10
Hesitation 6

Skills Being Learned

SkillRootAptitudeTests

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate 3 5 7 8 9 10
Injury

Weapons and Armour

Exponent Form Fight Actions Root
2 Cudgel Strike, Block, Avoid, Push Agility
3 Athame
4 Staff
5 Torch


Techniques Training Obstacles
Posing As Safe Instruction Ob 1 Falsehoods Ob 1 SoS Ob 1
Gain the Feint action.
Poisoned Blade Instruction Ob 2 Poisoner Ob 2 SoS Ob 2
You do not have a chance of poisoning yourself when attempting to poison a blade.
Armour of Faith Instruction Ob 3 Heretical Doctrine Ob 3 SoS Ob 2
Gain +1D to Sect of Sixty vs tests where the other party is wearing any armour.
Striking Snake Instruction Ob 3 Speed Ob4 SoS Ob 3
colspan="4" | Gain +1D to Strike when being Blocked by a shield.
Definitive Faith Instruction Ob 4 Heretical Doctine Ob4 SoS Ob 4
colspan="4" | Gain the ability to use Faith in Dead Gods to Curse anyone you have poisoned with a blade.


People'N'Stuff

Gear

  • Arms, Run Of The Mill Quality
  • Armor, Light Mail, Run Of The Mill Quality
  • Traveling Gear
  • Mask
  • Clothes

Property

Relationships

  • Eldon of Milthorp

Reputations

Affiliations