Israfil the Namer

From West Of Vipers Gate
Revision as of 21:37, 24 April 2024 by Israfil (talk | contribs)
Character Index
Name Stock Age Lifepaths
Israfil Shmot Human (they/them)[1] 33
  1. Born Peasant
  2. Country Wife
  3. Augur
  4. Speaker Of Names
Alias Homeland Features
née Serena Village nearish Khulanu Bald, Monk robes; Spirit Marks (see below)

BITs

Beliefs
Belief 1 I will protect this company
Belief 2 What secrets do these lands hide?
Belief 3 My Completion awaits, I must search for missing Pieces
Belief Special Oath: The Great Clocks must all be restored (sworn to time)
Instincts
Instinct 1 Always read a newly encountered aura.
Instinct 2 Always keep an eye out for wealth.
Instinct 3 Never say a name wrong.
Traits
Character Traits Die Traits Call-On Traits
  • Wary
  • Life Should Be Protected
  • Your Lordship
  • The Name of the People
  • Oathkeeper
  • Touch Of Ages
  • Second Sight
  • Well Traveled - used
  • Scarred by the Living Flame
  • Hands of Iron
  • Artful Dodger
  • Oathsworn
  • Prosecutor
  • Chymical Wedding (Spirit-Binding, must have instinct 'Never say a name wrong')
Artha
Fate Persona Deeds
5 6 2

Abilities

Abilities

TestsArtha
Dice RDC FatePersonaDeeds
Stats Will B6 0/3 0/2 5/20 0/10 0/3
Perception B6 5/3 0/2 24/20 11/10 1/3
Power B5 1/3 0/1 0/20 0/10 0/3
Forte B5 3/3 0/1 3/20 0/10 0/3
Agility B4 2/2 0/1 3/20 0/10 0/3
Speed B5 2/3 0/1 11/20 1/10 0/3
Attributes Health B5 3/3 0/1 4/20 4/10 0/3
Steel B6 1/3 1/2 0/20 0/10 0/3
Circles B3 1/3 0/2 1/1 1/20 1/10 0/3
Resources B2 1/2 0/1 1/1 1/20 5/10 0/3
Skills Child Rearing B3 0/3 0/2 0/1 0/20 0/10 0/3
Astrology B4 0/4 2/2 1/1 2/20 0/10 0/3
Falsehood B4 0/4 0/2 0/1 0/20 0/10 0/3
Omen-wise B2 1/2 1/1 0/1 0/20 0/10 0/3
Spirit Binding G6 1/3 0/2 4/20 0/10 0/3
Circination B4 1/4 0/2 0/1 2/20 0/10 0/3
Paths-wise B3 1/3 0/2 0/1 0/20 0/10 0/3
Spirit-wise B2 1/2 1/1 4/1 1/20 0/10 0/3
Domain-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Aura Reading B6 2/3 0/2 10/20 0/10 0/3
Soothing Platitudes B3 1/3 2/2 0/1 1/20 0/10 0/3
Persuasion B5 1/3 0/1 6/20 0/10 0/3
Storm Fist B4 4/4 1/2 0/1 3/20 6/10 0/3
Meditation B4 0/4 0/2 0/1 0/20 0/10 0/3
Haggling B3 1/3 2/2 1/1 1/20 1/10 0/3
Intimidation B3 1/3 0/2 0/1 0/20 0/10 0/3
Inconspicuous B3 0/3 0/2 0/1 0/20 0/10 0/3
Foreign Languages B3 1/3 2/2 1/1 1/20 0/10 0/3
Stealthy B2 0/2 0/1 0/1 0/20 0/10 0/3

Computed

Reflexes 5
Mortal Wound 11
Hesitation 4

Skills Being Learned

SkillRootAptitudeTests
Orienteering 6 4 2
Wizard-wise 6 4 1
Bloodletting 6 4 1
Estate Management 6 4 2
Climbing 5 5 2
Engineering 6 4 1
Lockpicking 6/4 5 3
Blades-wise 6 4 1
Viper's Gate-wise 6 4 1
Drinking 5 5 2
Seamanship 6 4 1
Wolf-wise 6 4 2
Pack Etiquette 6 4 1
Tracking 6 4 2
Climbing 5 5 1
Ritual 6/6 4 1
Ettiquette 6/6 4 1
Naurardhon-wise 6 4 1
Driving 6/4 5 1
Creatures of the deep-wise 6 4 1
Sorcery 6 4 1

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate B3 B5 B7 B8 B9 B11
Injury

Weapons and Armour

Practice Log

Skill Time spent Cycle Test Type Hours per day Category
Meditation 1 months + 28 days 6 months Routine 3 hours School of Thought

Estate Management 28 days 3 months Routine 3 hours Special

Perception 1 months + 28 days 6 months Difficult 6 hours Stat

Aura Reading 2 months 1 year Difficult 10 hours Sorcerous

Bloodletting 3 months 1 year Routine 4 hours Medicinal

Power 8 day 1 month Routine 2 hours Stat

Astrology 7 days 6 months Routine 2 hours Academic

Storm Fist 7 days 1 month Routine 2 hours Martial

People'N'Stuff

Gear

  • Shoes
  • Personal Effects
  • Traveling Gear
  • Clothes
  • Staff, Superior
Pow Add WS VA WL Handedness
2 2 2 2 Two-handed
  • Leather Armour (2D armour, +1 Ob Agility, +1 Ob Health/Forte for fatigue, +1 Ob swimming)

Property

A (very minor) manor + lands (reward for assisting in the matter of the Duke of Barrowcross's murder)

Relationships

Name Kind Description
Viscount Sousnsa Significant, Hateful Was Serena's lord when she was a kid; tried to take her, she ran away; during the events of the Duke of Barrowcross's murder Israfil persecuted the Viscount for enslaving another's serf causing him to forfeit land.
The Cape of Lost Causes Significant, Hateful Israfil sought the spirit of the Cape to guide their journey - and accidentally spoke the rage they felt into it.


Domain

  • Jeweler - B3
    • Tests: 0/1/0

Reputations & Spirit Marks

Affiliations & Domains

Reputations & Spirit Marks
Who Dice Physical manifestation
Whispers In The Wind 2D Almost imperceptible susurrations
Laughter in the Leaves 1D Leafy scent
Incantations in the Inferno 1D Shifting scorch marks on their back up to neck
Affiliations & Domains
Who Dice
Edges of Reality 1D
Woods 1D
City Streets 0D
Rivers 0D
Dungeons 0D
The lands of Shmot 0D

Notes and descriptions and things

<backstory of being coveted by the viscount, running away and getting married to a spirit, to be recorded>

Ongoing Effects

Traits I've learned of the others

Morgan

  • Know It All

Octavia

  • Name is somewhat similar to the Paladin's

The Paladin

Other Names

Wishlist

Skills

  • Summoning
  • Reading
  • Ancient Languages
  • Some kind of martial arts (boxing, brawling, staff, or something like Storm Fist if using Fighting Arts)

Gear

  • A nice staff

Spirit Marks

  • Babblings in the Brook (skin is slick to the touch)
  • Cackling in the Current (a faint taste of copper when very close)
  • Rumbling in the Rocks (uncanny stability)

Domains

  • Hills/Mountains
  • Grasslands

Traits

  • Spirit Emissary (Become Immanent for the purposes of Spirit-Binding)
  • Touch of the Devil (core page 351)

Things learned

  • Name of an archangel we (re)killed: Archangel of the dead god, slain by the Paladin

References

  1. "Israfil has two souls, Serena uses She/Her pronouns and the Namer Spirit uses He/Him, Israfil uses They/Them since they are a fusion of the two" Silverwizard on Twitter, Oct 12th 2022 4:48 PM EST