Showoff Wrestling
From West Of Vipers Gate
Revision as of 19:40, 9 April 2025 by Silverwizard (talk | contribs)
Sometimes a wrestler isn't in it to win. Sometimes they just need to be better than the best fighter in a small town. Sometimes they need to be able to defeat the hometown hero to collect a quick buck. It's all about timing, analysis, and having the most impressive stance when you need it. Showoff Wrestling is a terrible fighting art for hurting someone, but great for fighting anyone not prepared to fight you.
Exponent | Form | Fight Actions | Root |
---|---|---|---|
2 | Bare Fist | Avoid, Push, Lock, Charge, Beat, Tackle | Power |
Techniques | Training Obstacles | ||
---|---|---|---|
Clothesline | Instruction Ob 1 | Power Ob 2 | Showoff Ob 1 |
You can split your dice between Charge and Strike. | |||
Piledriver | Instruction Ob 2 | Agility Ob 2 | Showoff Ob 1 |
You can change the Strike a strike into a Lock once per Fight. | |||
Stance Analysis | Instruction Ob 3 | Observation Ob 2 | Showoff Ob 2 |
Gain the Stance Analysis action. Roll Observation vs the Fighting Art your opponent is using, gain +1D per success (maximum 3) on your actions for the rest of the exchange. You may fork a wise related to your opponent's fighting art, or the actual Fighting Art itself, skilled wrestlers will often dabble in other arts to make their talents seem impressive. | |||
Arm wringer | Instruction Ob 2 | Power Ob 3 | Showoff Ob 3 |
Gain the Throw Person action. | |||
Submission | Instruction Ob 4 | Power Ob 4 | Showoff Ob 4 |
When you perform a damaging lock (pg 40 Codex), you can choose the worst kind of wound you want to do, and limit the wound to that. | |||
Top Rope | Instruction Ob 4 | Agility Ob 4 | Showoff Ob 4 |
Gain +1D on Charge, Tackle, or Lock if there's any terrain you can use to gain height. |