Showoff Wrestling

From West Of Vipers Gate
Revision as of 12:20, 19 April 2025 by Silverwizard (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Sometimes a wrestler isn't in it to win. Sometimes they just need to be better than the best fighter in a small town. Sometimes they need to be able to defeat the hometown hero to collect a quick buck. It's all about timing, analysis, and having the most impressive stance when you need it. Showoff Wrestling is a terrible fighting art for hurting someone, but great for fighting anyone not prepared to fight you.

Exponent Form Fight Actions Root
2 Bare Fist Avoid, Push, Lock, Charge, Beat, Tackle Power


Techniques Training Obstacles
Clothesline Instruction Ob 1 Power Ob 2 Showoff Ob 1
You can change your action to Strike if someone charges you, once per fight (even if you can't Strike).
Piledriver Instruction Ob 2 Agility Ob 2 Showoff Ob 1
The action after a Charge you can perform a Lock and Strike (even if you can't Strike).
Stance Analysis Instruction Ob 3 Observation Ob 2 Showoff Ob 2
Gain the Stance Analysis action. Roll Observation vs the Fighting Art your opponent is using, gain +1D per success (maximum 3) on your actions for the rest of the exchange. You may fork a wise related to your opponent's fighting art, or the actual Fighting Art itself, skilled wrestlers will often dabble in other arts to make their talents seem impressive.
Arm wringer Instruction Ob 2 Power Ob 3 Showoff Ob 3
Gain the Throw Person action.
Submission Instruction Ob 4 Power Ob 4 Showoff Ob 4
When you perform a damaging lock (pg 40 Codex), you can choose the worst kind of wound you want to do, and limit the wound to that.
Top Rope Instruction Ob 4 Agility Ob 4 Showoff Ob 4
Gain +1D on Charge, Tackle, or Lock if there's any terrain you can use to gain height.