Team Gear
ExpandA mule |
Two elven longswords
A bunch of magical knickknacks for kidnapping
Telescope: Allows observation checks over long distances
2 Sleep Arrows: These five arrows have their tips replaced by a small vial of poison which, when shattered, fills the area with a gas. Ob3 Forte test or fall unconcious for a minute.
Roden Firebomb: Lights on fire, B9 wound to anyone too close, held within a Kilderkin, 30 second fuse marked at 20, 10, and 5 seconds
5 Flare Stones: An alchemically treated bag containing special herbs and two stones. Striking them together (usually by throwing) makes a giant flash of light. Make a Speed Ob 3 test to close your eyes or be blinded for 20 Fight actions (+2 Ob to anything where seeing might be valuable).
Creepy Eye: not human, points at the trail's end Villa
Very Nice Quill: gold nib, raven feather
7D cash