Difference between revisions of "Mars' Glare"
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− | With but a scornful glance, the | + | With but a scornful glance, the caster can cause any non-magical object of metal, stone, or wood to crumble to dust. |
For a weapon, add together the target weapon's Power and its VA. Subtract 1 for a Poor Quality weapon, add 1 for a Superior Quality weapon. This number, plus the base Ob of the spell, is the obstacle for destroying a particular weapon. So a Run-of-the-Mill sword would be Ob 5, while a Run-of-the-Mill Footman's Axe would be Ob 7. A Poor Quality sword would be Ob 4. | For a weapon, add together the target weapon's Power and its VA. Subtract 1 for a Poor Quality weapon, add 1 for a Superior Quality weapon. This number, plus the base Ob of the spell, is the obstacle for destroying a particular weapon. So a Run-of-the-Mill sword would be Ob 5, while a Run-of-the-Mill Footman's Axe would be Ob 7. A Poor Quality sword would be Ob 4. |
Revision as of 10:34, 1 April 2022
The Spell
Mars' Glare Ob: 2^ 4 Actions
With but a scornful glance, the caster can cause any non-magical object of metal, stone, or wood to crumble to dust.
For a weapon, add together the target weapon's Power and its VA. Subtract 1 for a Poor Quality weapon, add 1 for a Superior Quality weapon. This number, plus the base Ob of the spell, is the obstacle for destroying a particular weapon. So a Run-of-the-Mill sword would be Ob 5, while a Run-of-the-Mill Footman's Axe would be Ob 7. A Poor Quality sword would be Ob 4.
For armour, double the number of dice the armour provides. Subtract 1 for Poor Quality armour, add 1 for Superior Quality armour. This number, plus the base Ob of the spell, is the obstacle for destroying that arour. So Run of the Mill Full Plate is Ob 12, whereas Poor Quality light chain mail is Ob 7.
For objects, the object generally uses: 5 for metal, 4 for stone, 0 for wood. Add 1 for a superior quality item, subtract 1 for poor quality, subtract two is the object is a set of tools, subtract 1 if the object is furniture. Add extra Ob for the size of the object. +0 for a handheld object, +1 for an object the size of a person, and generally go with the gut for larger objects.
For objects with Immortal Investment, add +1 Ob for every 10 Fate, 5 persona, or 1 deeds.
- Origin: Sight Area of Effect: Single Target
- Element: Earth Impetus: Destroy
- Duration: Instantaneous Resource Points: 8
Distillation Record
Raw Facets
- Element: Earth (Ob 1, 6 Actions)
- Impetus: Destroy (Ob 2, 2 Actions)
- Origin: Sight (Ob 4, 4 Actions )
- Duration: Instantaneous (Ob 0, 1 Action)
- Area of Effect: Single Target (Ob 1, 2 Actions)
First Distillation
- Earth (Ob 1, 6 Actions)
- Destroy-Sight (Ob 3, 3 Actions)
- Instantaneous (Ob 0, 1 Action)
- Single Target (Ob 1, 2 Actions)
Second Distillation
- Earth-Single Target (Ob 1, 4 Actions)
- Destroy-Sight (Ob 3, 3 Actions)
- Instantaneous (Ob 0, 1 Action)
Finalization
Ob 2^, 4 Actions