Zenth was killed on the Paradise of Flame trying to use the meditation chamber to burn down Sez'teth and his loyalists.
Character Index
Name |
Stock |
Age |
Lifepaths
|
Zenth Twoclaw |
Roden |
25
|
- Born Below
- Scavenger
- Corsair
- Initiate
- Cultist
|
Alias |
Homeland |
Features
|
|
|
|
BITs
Beliefs
Belief 1
|
True comfort comes from the divine, one day I will be allowed back in the fold.
|
Belief 2
|
Firth understands my loss in a way not even he understands.
|
Belief 3
|
|
|
Instincts
Instinct 1
|
Give offerings to the spirits and the rest of the divine as I move around.
|
Instinct 2
|
Never be without a knife, a bag of dry rations, and a rope.
|
Instinct 3
|
|
|
Traits
Character Traits |
Die Traits |
Call-On Traits
|
- Muttering
- Superstitious
- Greedy
- Ruthless
- Aecer's Likeness
- Tail
|
- Tunnel Vision
- Broken Spirit
- Zealot
- Communal
- Enlarged Incisors
- Quick-blooded
- Large Ears
- The Divine Gift
|
|
|
|
Abilities
Abilities
| Tests | | Artha |
| Dice |
| R | D | C |
| Fate | Persona | Deeds |
|
|
|
|
|
Stats |
Will
|
B6
|
| —
|
0/3
|
0/2
|
| 0/20
|
0/10
|
0/3
|
Perception
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Power
|
B2
|
—
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Forte
|
B2
|
—
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Agility
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Speed
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Attributes |
Health
|
B4
|
| 0/4
|
0/2
|
0/1
|
| 0/20
|
0/10
|
0/3
|
Steel
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Circles
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Resources
|
B0
|
|
|
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Skills |
Inconspicuous
|
B3
|
| 0/3
|
0/2
|
0/1
|
| 0/20
|
0/10
|
0/3
|
Survival
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Appraisal
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Sect of Sixty
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Junk-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Piloting
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Knots
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Navigation
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Mending
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Intimidation
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Ship-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Bay-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Doctrine
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Society-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Rhetoric
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Suasion
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Conversion-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Summoning
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Folklore
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Superstition-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Circination
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Computed
Reflexes
|
4
|
Mortal Wound
|
8
|
Hesitation
|
4
|
Skills Being Learned
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance |
Su |
Li |
Mi |
Se |
Tr |
Mo |
Coordinate |
2 |
3 |
4 |
5 |
6 |
8 |
Injury |
|
|
|
|
|
|
Weapons and Armour
People'N'Stuff
Gear
- Arms
- Traveling Gear
- Clothes
- Tool Kit
Property
Relationships
Reputations
Affiliations