Blood Blade
From West Of Vipers Gate
Some Orcs have taken on so much pain they've grown numb to it.
On the battlefield they live by one creed:
Trigger warning: graphic violence
Cut your enemies' open and drink the blood of their hearts.
Exponent | Form | Fight Actions | Root |
---|---|---|---|
2 | Sword | Strike, Great Strike, Counterstrike, Beat, Charge | Forte |
3 | Axe | ||
4 | Spear | ||
5 | Polearm |
Techniques | Training Obstacles | ||
---|---|---|---|
Down On The Ground, Pathetic Worm | Instruction Ob 1 | Power or Hatred Ob 1 | Blood Blade Ob 1 |
Gain the Push action. | |||
Pain Only Fuels My Rage | Instruction Ob | Forte Ob | Blood Blade Ob |
Gain +1D to all Fight actions when you are wounded. Note: You still take the penalties of your wounds, but if you Shrug Off any wounds (even the last one) you still gain the advantage die. | |||
I Smell Your Blood | Instruction Ob | Perception Ob | Blood Blade Ob |
Gain +1D to any positioning tests against an enemy suffering from a Midi wound or greater. | |||
You Call That A Wound!? | Instruction Ob | Forte Ob | Blood Blade Ob |
While suffering from a Midi or greater wound, you may use the Avoid action, testing your Forte instead of Agility. | |||
Twice The Blade, Twice The Bleed | Instruction Ob | Agility Ob | Blood Blade Ob |
Two-fisted fighting training. | |||
Ballad Of The Blood Blade | Instruction Ob | Forte or Hatred Ob | Blood Blade Ob |
So long as the Most Ancient Battle Cries fill the air, ignore all wound penalties. But any wound you take is shifted 3 exponents to the right and if you ever take a Mortal wound you immediately die (unless you spend 2 persona points). Once the cries stop the effects of the wounds return, possibly incapacitating or killing you. |