Confessor Coins

From West Of Vipers Gate

The Coins that are created are rare and prized. Since a Confession is an act of Free Will, it requires an Ob3 Will test on the part of the one Confessing to successfully bring a Sin Coin into existence. The Confessor will often make a linked Ritual test, help with will, or some similar actions to make this easier, since they do want their payment. If the Will test fails, the Sins are not crystalized into coins, and therefore the Confessing must suffer the wrath of their Deity.

If the Will test is passed, the coin is minted. Depending on the person, the coin will be worth between 1D and 3D. Use the BITs of the Conessing to determine the value. Each Belief, Instinct, or Trait touched on in the Confession (which should be roleplayed) should give an extra die, up to 3D. Once they are created, the Confessor typically leaves quickly, and both parties hope never to see each other again.

Sin Coins will typically have a Communty, the type of daemons that will use this kind of Coin. The Daemonioc Communities are: Deceit, Destruction, Carelessness, Domaination, and Hedonism. Each of these Communities have ways of doing good, but Sin Coins can only be made of the harm caused by them.

Sin Coins in Magic

All kinds of Sin Coins can be used to aid in Magic, their common purpose. Most Confessors can only perform the Confession and simply tithe their Coins to the Church, but many can use them, and the Church will sell them to anyone.

When rolling the dice for Sin Coins, always use a different colour of dice, since their effects are limited. If a charcter has an Ob3 Spirit Binding test and rolls 5 successes, but 3 of those were on Sin Coin, they fail the test, but with no retribution.

Death Art: Sin Coins can be used in Death Art *only* for bringing BITs across the veil of life. If the Death Artist does not succeed without the coins, the corpose is not animate.

Spirit Binding: Sin Coins can be used to reduce Retribution. Successes on Sin Coins can be only used to reduce Retribution, if the Coin used would align with the type of Service levied. e.g. a Spirit Binder attempts to call upon a flame to burst and destroy an encampment, a Coin of Destruction can reduce the Retribution.

Faith: Regular Faith cannot use Sin Coins, but practitioners of Faith In Dead Gods or Visionary Faith can spend them to temporarily be able to use their Miracles against non-believers. A 1D coin allows 1 miracle, 2D allows 1 scene, and 3D allows 1 day.

Summoning: Summoning cannot use Sin Coins directly, but they grant bonus dice equal to their value on the Bargaining Test, if the test is against a creature that values a coin of that Community. A daemon of Deceit might not value a Coin of Hedonism. But it will value a Coin of Deceit.

Folklore: Sin Coins always count as Materials.

Enchanting: Sin Coins make wonderful antecedants.

Sorcery: No use. Sorcerers draw power only from their own study and internally.

Rituals of Blood and Night: Sin Coins may be spent to reduce Tax, adding their value to the Void Embrace test.

Elven Songs and Dwarven Arts: They cannot use Sin Coins.

A Daemon may consume a Coin of their Community, adding their value to all Skills for a scene.