Meditation

From West Of Vipers Gate

Meditation is all about calming the mind. This means that the most important part of the meditative process is setting the proper mood.

Meditation has a base Obstacle of Hesitation, the amount that your mind is easy to calm. This means that there's several factors for meditation:

Time:


- 1 hour: -1 Ob

- 4 hours: -2 Ob

- 10 Minutes: +0 ob

- 1 Minute: +2 Ob

- 3 Actions: +3 Ob


Pressure:


- In Control: -2 Ob

- Time Limit within a day: +0 Ob

- Time Limit within seconds of finishing Meditation: +1 Ob

- Failed a Steel Check Recently: +Margin of Failure Ob

- There is another important factor for meditating - meditating on an opponent.


When you see the opponent being meditated on, you may make a Perception test against one of:

- Obstacle of their key attribute (Power or Agility for a fight, Will for an argument, Perception for an Academic debate and so on).

- Vs Falsehoods if they are trying to lie to you

- Vs Inconspicious if they are trying to lay low

In place of that you can make an Ob 4 Aura Reading trait (this works with Manhunter)

If you get a read on your opponent you add (Their Key Attribute - Your Key Attribute) to the Ob, or your Margin of Failure.

For example: Israfil is meditating on debating Morgan, and reads his aura. Succeeding on the aura reading test, Israfil reduces their Ob by 1 because of Morgan's B5 to their B6.

Trait:

Steeled Mind (Die, 2pts): Use 10-Steel instead of 10-Will for the Meditation obstacle.

Practiced Mind (Call-On, 2 pts): This is a Call-On for Meditation if you are under pressure