Spider's Parlour

From West Of Vipers Gate
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Won't you step into my parlour?

The Spider's Parlour was the den of Xitr'kzi'ild in the Minev's Forest close to the Clock.

Are you afraid?

Each character entering must answer these two questions:

For each yes, gain the relevant trait and 1 Fate point immediately.

Traversing the lair

Play will be broken down into Turns. Each turn, each PC gets 1 Move, and the Spider earns one Move. Once the PCs have accumulated 12 Progress between them, they have arrived safely at their destination.

PC Moves

  • Into the Dark: Gain 1 Progress, no test required.
  • A Wary Eye: Ob 3 Perception/Ob 2 Observation test
    • Success: Spider does not get move for turn
    • Failure: +1 Ob to next test (only player that makes the move)
  • Gather (a là Hex Crawl)
  • Fear Not The Dark: Perception/Observation vs Camouflage (pool is G8 with two call-ons)
    • Success: Ambush the Spider — 1 fight action per player then Fight!
    • Failure: Ambushed by the Spider — Spider gets an action then Fight!

Spider Moves

The Spider accumulates 1 Move each turn, but may choose not to spend it immediately in order to spend on bigger actions.

1 Move:

  • Harry: Force PCs to consume a ration
  • Tripline: Test as per Monster Burner. Failure means PC takes +1 Ob to next test. Any failure grants +1 Move to the spider, but can't take it now
  • Web of Fear: Force Steel tests. Failures are at +1 Ob for Hesitation actions

2 Moves:

  • Web: As per monster burner. Once webbed, can only spend actions to escape.
  • Web wall: Can't gain Progress until breached or found a way around. Each attempt is an action.

3 Moves:

  • Fight!